#Settings for world gen (data packs recommended in 1.21.1) [worldgen] #Average chunk separation between companion houses # Default: 20 # Range: > 11 averageHouseSeparation = 20 [companion] #Whether companions can hurt each other friendlyFireCompanions = false #Whether companion can damage the owning player friendlyFirePlayer = true #Whether companions take fall damage fallDamage = true #Whether companions spawn with random armor spawnArmor = true #Whether companions spawn with a weapon spawnWeapon = true #Base health for companions; a small random variance is applied on spawn # Default: 20 # Range: > 5 baseHealth = 20 #If true, companions ask for food when below half health lowHealthFood = true #If true, companions warn the player about nearby creepers creeperWarning = true [personality] #Enable birth traits for companions (Primary/Secondary). traitsEnabled = true #Chance (percent) for a companion to roll a secondary trait at spawn. # Default: 40 # Range: 0 ~ 100 secondaryTraitChance = 40 #Enable the Bond/Loyalty track. bondEnabled = true #Enable morale tracking and small performance nudges. moraleEnabled = true #Ticks between passive bond XP awards while near the owner (20 ticks = 1 second). # Default: 1200 # Range: > 20 bondTickInterval = 1200 #Bond XP granted each interval when alive near the owner. # Default: 5 # Range: 0 ~ 10000 bondTimeXp = 5 #Bond XP granted when the owner feeds the companion. # Default: 15 # Range: 0 ~ 10000 bondFeedXp = 15 #Bond XP granted when resurrecting a companion. # Default: 80 # Range: 0 ~ 100000 bondResurrectXp = 80 #Morale change applied when the companion is fed by the owner. # Default: 0.05 # Range: -1.0 ~ 1.0 moraleFeedDelta = 0.05 #Morale change applied when the companion nearly dies. # Default: -0.07 # Range: -1.0 ~ 1.0 moraleNearDeathDelta = -0.07 #Morale change applied when resurrected. # Default: -0.1 # Range: -1.0 ~ 1.0 moraleResurrectDelta = -0.1 #Morale change applied on bond level up. # Default: 0.05 # Range: -1.0 ~ 1.0 moraleBondLevelDelta = 0.05 #Chance for Lucky trait companions to duplicate one dropped item on a kill (0.0-1.0). # Default: 0.05 # Range: 0.0 ~ 1.0 luckyExtraDropChance = 0.05