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[ender_phasing]
#If true, Ender Phasing can teleport the player when damage is taken.
doesPhasingTeleportPlayer = true
#If true, Ender Phasing can teleport even when the damage source is water/rain/bubbles effects.
doesPhasingTeleportPlayerWhenDamageTakenByWater = false
#If true, being in water/bubbles while Ender Phasing is active deals damage.
doesWaterHurtPlayerWithPhasingEffect = true
#Horizontal teleport range (blocks).
# Default: 5
# Range: 1 ~ 64
horizontalPhasingTeleportRange = 5
#Vertical teleport range (blocks).
# Default: 3
# Range: 1 ~ 32
verticalPhasingTeleportRange = 3
#Cooldown between phasing teleports (ticks). 20 ticks = 1 second.
# Default: 10
# Range: 0 ~ 200
cooldownBetweenPhasingTeleports = 10
[void_pepper]
#Max radius for void pepper spreading attempts.
# Default: 7
# Range: 1 ~ 32
spreadRadius = 7
#How many random positions are tried per spread tick.
# Default: 15
# Range: 1 ~ 200
spreadAttempts = 15
#Chance (0..1) to attempt spreading on a tick while SPREADING is true.
# Default: 0.6666666666666666
# Range: 0.0 ~ 1.0
spreadChance = 0.6666666666666666
#Chance (0..1) to become PEPPER on a tick while SPREADING is true.
# Default: 0.3333333333333333
# Range: 0.0 ~ 1.0
pepperGrowChance = 0.3333333333333333