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Redcraft.Dragon.V3/.minecraft/versions/RedCraft.Dragon.1.21.1/config/dragonsurvival-client.toml
2026-03-10 01:54:02 +08:00

194 lines
7.5 KiB
TOML

[ui.magic]
#Offset for the x position of the skill bar
# Default: 0
# Range: > -2147483648
skill_bar_x_offset = 0
#Offset for the x position of the skill bar
# Default: 0
# Range: > -2147483648
skill_bar_y_offset = 0
#How long until the red overlay activates if an ability is disabled.
# Default: 0.8
# Range: 0.0 ~ 1.7976931348623157E308
mark_disabled_abilities_red_delay = 0.8
#Offset for the y position of the cast bar
# Default: 0
# Range: > -2147483648
casterBarYPos = 0
#How fast the lerp speed is for marking disabled abilities red.
# Default: 0.05
# Range: 0.0 ~ 1.0
mark_disabled_abilities_red_lerp_speed = 0.05
#Offset for the y position of the mana bar
# Default: 0
# Range: > -2147483648
mana_bar_y_offset = 0
#Offset for the x position of the mana bar
# Default: 0
# Range: > -2147483648
mana_bar_x_offset = 0
#Offset for the x position of the cast bar
# Default: 0
# Range: > -2147483648
cast_bar_x_offset = 0
[ui.hud]
#If enabled the vanilla food bar will be shown
show_vanilla_food_bar = false
#If enabled the vanilla experience bar will be shown
show_vanilla_experience_bar = false
[ui.dragon_soul]
#Offset to the y position of the dragon soul bar indicator
# Default: 0
# Range: > -2147483648
dragon_soul_bar_y_offset = 0
#Offset to the x position of the dragon soul bar indicator
# Default: 0
# Range: > -2147483648
dragon_soul_bar_x_offset = 0
[ui.growth]
#Offset for the x position of the item growth icon
# Default: 0
# Range: > -2147483648
growth_x_offset = 0
#Offset for the y position of the item growth icon
# Default: 0
# Range: > -2147483648
growth_y_offset = 0
[ui.spin]
#Offset to the y position of the spin cooldown indicator
# Default: 0
# Range: > -2147483648
spin_cooldown_y_offset = 0
#Offset to the x position of the spin cooldown indicator
# Default: 0
# Range: > -2147483648
spin_cooldown_x_offset = 0
[tooltips]
#Determines how dragon food tooltip is handled
#none: no food tooltip / default: always show current and others when shift is pressed / only_current: never show others / all_shift: show current and others only when shift is pressed
#Allowed Values: NONE, DEFAULT, ONLY_CURRENT, ALL_SHIFT
food_tooltip_style = "DEFAULT"
#If enabled certain modifications to some tooltips will be made (e.g. dragon food items)
tooltip_changes = true
#Adds enchantment descriptions to enchanted books which contain 1 enchantment (and said enchantment is from this mod)
enchantment_descriptions = true
[effects]
#Determines how (or whether) ability effects should be displayed
#Allowed Values: HIDDEN, INVENTORY, GAME, INVENTORY_AND_GAME
ability_effect_display_type = "INVENTORY_AND_GAME"
#Bypasses the set display type in case certain effects should be always visible (namespace:path)
#The id to be specified here can be seen when hovering the effect with advanced tooltips enabled
ability_effect_always_visible = ["dragonsurvival:dragon_wings", "dragonsurvival:ender_dragon_curse"]
[effects.hunter]
#If enabled items held in first person will also appear translucent
hunter_translucent_items_in_first_person = true
#This enables the shader features of fabulous mode which are needed for translucency to work correctly
hunter_fix_translucency = true
[rendering]
#If enabled dragon claws and teeth will have an overlay depending on the items in the claw slots
render_dragon_claws = true
#If enabled the dragon body will be visible in first person while flying
render_first_person_flight = false
#Disable all size-based camera modifications from DS
disable_camera_modifications = false
#Flat offset for the dragon's third person camera (is added after all other factors are combined)
# Default: 2.0
# Range: 0.0 ~ 32.0
flat_dragon_camera_offset = 2.0
#If enabled name tags will be shown for dragons
dragon_name_tags = true
#Lower values prevent x-ray through blocks when using a small entity scale
#A value that is too low may cause issues when rendering chunks when certain (unknown) mods are present
# Default: 0.019999999552965164
# Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
min_near_plane = 0.019999999552965164
#The curios slot which may contain the backpack (if Curios is installed)
backpack_slot = "back"
#enable / disable backpack rendering
render_backpack = true
#If enabled held items will be rendered near the mouth of the dragon
#If disabled held items will be displayed on the side of the dragon
render_items_in_mouth = true
#If enabled your custom dragon skin will be rendered
render_custom_skin = true
#Base offset for the dragon's third person camera (is multiplied and scaled by the other factors)
# Default: 16.0
# Range: 0.0 ~ 32.0
base_dragon_camera_offset = 16.0
#If enabled custom skins of other players will be rendered
render_other_players_custom_skins = true
#Disables rendering of dragon shadows if a shader from Iris is active
#Rendering shadows have a heavy performance impact due to the complexity of the dragon model
skip_shader_shadows = false
#If enabled the dragon body will be visible in first person
render_dragon_in_first_person = true
#The scale at which the dragon's third person camera will stop zooming in
# Default: 0.5
# Range: 0.0 ~ 1.0
dragon_camera_minimum_scale = 0.5
#If enabled items will be rendered for dragons while in third person mode
render_held_item = true
#Renders the soul block base if enabled, as a visual indicator for the actual block
enable_soul_block_indicator = true
#How much scale impacts the third person camera distance
# Default: 0.15000000596046448
# Range: 0.0 ~ 2.0
dragon_camera_scale_factor = 0.15000000596046448
[animation]
#The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement.
# Default: 1.0
# Range: 0.0 ~ 1.0
movement_animation_speed_factor = 1.0
#The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
# Default: 1.0
# Range: 0.0 ~ 1.0
large_size_animation_speed_factor = 1.0
#The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
# Default: 0.3
# Range: 0.0 ~ 1.0
small_size_animation_speed_factor = 0.3
#The minimum animation speed allowed for dragons.
# Default: 0.2
# Range: 0.05 ~ 1.0
min_animation_speed = 0.2
#The maximum value that the speed factor can add to the base animation speed.
# Default: 3.0
# Range: 0.0 ~ 10.0
max_animation_speed_factor = 3.0
#The maximum animation speed allowed for dragons.
# Default: 1.5
# Range: 1.0 ~ 5.0
max_animation_speed = 1.5
[misc]
#If enabled night vision will no longer flicker when on a low duration
stable_night_vision = true
#If enabled abilities will be cast by pressing their respective keybinds
#If disabled the global casting keybind will be used
alternate_cast_mode = false
[inventory]
#If enabled the default inventory is replaced with a custom inventory
dragon_inventory = true
#If enabled there will be a button that lets you switch between the custom and vanilla inventory
inventory_toggle = true
[flight]
#Enable / Disable a zoom effect while gliding as a dragon
flight_zoom_effect = true
#If enabled flight will be activated when jumping in the air
jump_to_fly = false
#Enable / Disable camera movement while gliding as a dragon
flight_camera_movement = true
#If enabled together with [jump_to_fly] you will be required to look at the sky to start flying
lookAtSkyForFlight = false