194 lines
7.5 KiB
TOML
194 lines
7.5 KiB
TOML
[ui.magic]
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#Offset for the x position of the skill bar
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# Default: 0
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# Range: > -2147483648
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skill_bar_x_offset = 0
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#Offset for the x position of the skill bar
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# Default: 0
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# Range: > -2147483648
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skill_bar_y_offset = 0
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#How long until the red overlay activates if an ability is disabled.
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# Default: 0.8
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# Range: 0.0 ~ 1.7976931348623157E308
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mark_disabled_abilities_red_delay = 0.8
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#Offset for the y position of the cast bar
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# Default: 0
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# Range: > -2147483648
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casterBarYPos = 0
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#How fast the lerp speed is for marking disabled abilities red.
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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mark_disabled_abilities_red_lerp_speed = 0.05
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#Offset for the y position of the mana bar
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# Default: 0
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# Range: > -2147483648
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mana_bar_y_offset = 0
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#Offset for the x position of the mana bar
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# Default: 0
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# Range: > -2147483648
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mana_bar_x_offset = 0
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#Offset for the x position of the cast bar
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# Default: 0
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# Range: > -2147483648
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cast_bar_x_offset = 0
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[ui.hud]
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#If enabled the vanilla food bar will be shown
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show_vanilla_food_bar = false
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#If enabled the vanilla experience bar will be shown
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show_vanilla_experience_bar = false
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[ui.dragon_soul]
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#Offset to the y position of the dragon soul bar indicator
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# Default: 0
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# Range: > -2147483648
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dragon_soul_bar_y_offset = 0
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#Offset to the x position of the dragon soul bar indicator
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# Default: 0
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# Range: > -2147483648
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dragon_soul_bar_x_offset = 0
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[ui.growth]
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#Offset for the x position of the item growth icon
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# Default: 0
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# Range: > -2147483648
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growth_x_offset = 0
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#Offset for the y position of the item growth icon
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# Default: 0
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# Range: > -2147483648
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growth_y_offset = 0
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[ui.spin]
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#Offset to the y position of the spin cooldown indicator
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# Default: 0
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# Range: > -2147483648
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spin_cooldown_y_offset = 0
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#Offset to the x position of the spin cooldown indicator
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# Default: 0
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# Range: > -2147483648
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spin_cooldown_x_offset = 0
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[tooltips]
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#Determines how dragon food tooltip is handled
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#none: no food tooltip / default: always show current and others when shift is pressed / only_current: never show others / all_shift: show current and others only when shift is pressed
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#Allowed Values: NONE, DEFAULT, ONLY_CURRENT, ALL_SHIFT
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food_tooltip_style = "DEFAULT"
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#If enabled certain modifications to some tooltips will be made (e.g. dragon food items)
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tooltip_changes = true
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#Adds enchantment descriptions to enchanted books which contain 1 enchantment (and said enchantment is from this mod)
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enchantment_descriptions = true
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[effects]
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#Determines how (or whether) ability effects should be displayed
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#Allowed Values: HIDDEN, INVENTORY, GAME, INVENTORY_AND_GAME
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ability_effect_display_type = "INVENTORY_AND_GAME"
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#Bypasses the set display type in case certain effects should be always visible (namespace:path)
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#The id to be specified here can be seen when hovering the effect with advanced tooltips enabled
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ability_effect_always_visible = ["dragonsurvival:dragon_wings", "dragonsurvival:ender_dragon_curse"]
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[effects.hunter]
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#If enabled items held in first person will also appear translucent
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hunter_translucent_items_in_first_person = true
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#This enables the shader features of fabulous mode which are needed for translucency to work correctly
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hunter_fix_translucency = true
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[rendering]
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#If enabled dragon claws and teeth will have an overlay depending on the items in the claw slots
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render_dragon_claws = true
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#If enabled the dragon body will be visible in first person while flying
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render_first_person_flight = false
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#Disable all size-based camera modifications from DS
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disable_camera_modifications = false
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#Flat offset for the dragon's third person camera (is added after all other factors are combined)
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# Default: 2.0
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# Range: 0.0 ~ 32.0
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flat_dragon_camera_offset = 2.0
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#If enabled name tags will be shown for dragons
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dragon_name_tags = true
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#Lower values prevent x-ray through blocks when using a small entity scale
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#A value that is too low may cause issues when rendering chunks when certain (unknown) mods are present
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# Default: 0.019999999552965164
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# Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
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min_near_plane = 0.019999999552965164
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#The curios slot which may contain the backpack (if Curios is installed)
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backpack_slot = "back"
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#enable / disable backpack rendering
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render_backpack = true
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#If enabled held items will be rendered near the mouth of the dragon
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#If disabled held items will be displayed on the side of the dragon
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render_items_in_mouth = true
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#If enabled your custom dragon skin will be rendered
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render_custom_skin = true
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#Base offset for the dragon's third person camera (is multiplied and scaled by the other factors)
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# Default: 16.0
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# Range: 0.0 ~ 32.0
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base_dragon_camera_offset = 16.0
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#If enabled custom skins of other players will be rendered
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render_other_players_custom_skins = true
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#Disables rendering of dragon shadows if a shader from Iris is active
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#Rendering shadows have a heavy performance impact due to the complexity of the dragon model
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skip_shader_shadows = false
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#If enabled the dragon body will be visible in first person
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render_dragon_in_first_person = true
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#The scale at which the dragon's third person camera will stop zooming in
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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dragon_camera_minimum_scale = 0.5
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#If enabled items will be rendered for dragons while in third person mode
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render_held_item = true
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#Renders the soul block base if enabled, as a visual indicator for the actual block
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enable_soul_block_indicator = true
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#How much scale impacts the third person camera distance
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# Default: 0.15000000596046448
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# Range: 0.0 ~ 2.0
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dragon_camera_scale_factor = 0.15000000596046448
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[animation]
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#The amount by which the movement animation speed factor is multiplied. 1.0 represents the animation speed accurately reflecting the speed of your movement.
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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movement_animation_speed_factor = 1.0
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#The factor by which the reduced additional animation speed from being bigger is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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large_size_animation_speed_factor = 1.0
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#The factor by which the additional animation speed from being smaller is multiplied. 1.0 represents the speed accurately reflecting the size of the dragon.
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# Default: 0.3
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# Range: 0.0 ~ 1.0
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small_size_animation_speed_factor = 0.3
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#The minimum animation speed allowed for dragons.
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# Default: 0.2
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# Range: 0.05 ~ 1.0
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min_animation_speed = 0.2
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#The maximum value that the speed factor can add to the base animation speed.
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# Default: 3.0
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# Range: 0.0 ~ 10.0
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max_animation_speed_factor = 3.0
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#The maximum animation speed allowed for dragons.
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# Default: 1.5
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# Range: 1.0 ~ 5.0
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max_animation_speed = 1.5
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[misc]
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#If enabled night vision will no longer flicker when on a low duration
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stable_night_vision = true
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#If enabled abilities will be cast by pressing their respective keybinds
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#If disabled the global casting keybind will be used
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alternate_cast_mode = false
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[inventory]
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#If enabled the default inventory is replaced with a custom inventory
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dragon_inventory = true
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#If enabled there will be a button that lets you switch between the custom and vanilla inventory
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inventory_toggle = true
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[flight]
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#Enable / Disable a zoom effect while gliding as a dragon
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flight_zoom_effect = true
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#If enabled flight will be activated when jumping in the air
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jump_to_fly = false
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#Enable / Disable camera movement while gliding as a dragon
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flight_camera_movement = true
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#If enabled together with [jump_to_fly] you will be required to look at the sky to start flying
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lookAtSkyForFlight = false
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