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Redcraft.Dragon.V3/.minecraft/versions/RedCraft.Dragon.1.21.1/config/tacz-server-1.toml.bak
2026-03-10 01:54:02 +08:00

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TOML

[interact_key]
#These whitelist blocks can be interacted with when the interact key is pressed
InteractKeyWhitelistBlocks = []
#These whitelist entities can be interacted with when the interact key is pressed
InteractKeyWhitelistEntities = []
#These blacklist blocks can be interacted with when the interact key is pressed
InteractKeyBlacklistBlocks = []
#These blacklist entities can be interacted with when the interact key is pressed
InteractKeyBlacklistEntities = []
[base_multiplier]
#All base damage number is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
DamageBaseMultiplier = 0.1
#All armor ignore damage number is multiplied by this factor
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
ArmorIgnoreBaseMultiplier = 0.1
#All head shot damage number is multiplied by this factor
# Default: 0.15
# Range: 0.0 ~ 1.7976931348623157E308
HeadShotBaseMultiplier = 1.0
#The movement speed will decrease per kg of weight. 0.015 means 1.5% speed decrease per kg. Set a negative value to disable this feature
# Default: 0.015
# Range: -1.0 ~ 1.7976931348623157E308
WeightSpeedMultiplier = 0.015
[misc]
#The entity's head hitbox during the headshot
#Format: touhou_little_maid:maid [-0.5, 1.0, -0.5, 0.5, 1.5, 0.5]
HeadShotAABB = []
#The maximum stack size of ammo that the ammo box can hold
# Default: 3
# Range: > 1
AmmoBoxStackSize = 3
#Deprecated. Use vanilla server resource pack
ClientGunPackDownloadUrls = []
#Whether or not players are allowed to use the crawl feature
EnableCrawl = false
#Enable the recipe limit of default gunsmith table or not
EnableDefaultGunSmithTableFilter = true
#[Debug Option] Do server-side network check while shooting or not
ServerShootNetworkCheck = true
#[Debug Option] Do server-side shoot cooldown check or not. WARNING: Close this will disable the shoot cooldown check in server-side at all, which may lead to potential for cheating. Only consider to close this when you can't shoot at all sometimes.
ServerShootCooldownCheck = true