debugobjects: Delete a piece of redundant code

The statically allocated objects are all located in obj_static_pool[],
the whole memory of obj_static_pool[] will be reclaimed later. Therefore,
there is no need to split the remaining statically nodes in list obj_pool
into isolated ones, no one will use them anymore. Just write
INIT_HLIST_HEAD(&obj_pool) is enough. Since hlist_move_list() directly
discards the old list, even this can be omitted.

Signed-off-by: Zhen Lei <thunder.leizhen@huawei.com>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Link: https://lore.kernel.org/all/20240911083521.2257-2-thunder.leizhen@huawei.com
Link: https://lore.kernel.org/all/20241007164913.009849239@linutronix.de
This commit is contained in:
Zhen Lei 2024-10-07 18:49:52 +02:00 committed by Thomas Gleixner
parent 9852d85ec9
commit a0ae950408

View File

@ -1325,10 +1325,10 @@ static int __init debug_objects_replace_static_objects(void)
* active object references.
*/
/* Remove the statically allocated objects from the pool */
hlist_for_each_entry_safe(obj, tmp, &obj_pool, node)
hlist_del(&obj->node);
/* Move the allocated objects to the pool */
/*
* Replace the statically allocated objects list with the allocated
* objects list.
*/
hlist_move_list(&objects, &obj_pool);
/* Replace the active object references */