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debugobjects: Delete a piece of redundant code
The statically allocated objects are all located in obj_static_pool[], the whole memory of obj_static_pool[] will be reclaimed later. Therefore, there is no need to split the remaining statically nodes in list obj_pool into isolated ones, no one will use them anymore. Just write INIT_HLIST_HEAD(&obj_pool) is enough. Since hlist_move_list() directly discards the old list, even this can be omitted. Signed-off-by: Zhen Lei <thunder.leizhen@huawei.com> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Link: https://lore.kernel.org/all/20240911083521.2257-2-thunder.leizhen@huawei.com Link: https://lore.kernel.org/all/20241007164913.009849239@linutronix.de
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@ -1325,10 +1325,10 @@ static int __init debug_objects_replace_static_objects(void)
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* active object references.
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*/
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/* Remove the statically allocated objects from the pool */
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hlist_for_each_entry_safe(obj, tmp, &obj_pool, node)
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hlist_del(&obj->node);
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/* Move the allocated objects to the pool */
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/*
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* Replace the statically allocated objects list with the allocated
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* objects list.
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*/
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hlist_move_list(&objects, &obj_pool);
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/* Replace the active object references */
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