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504245a5ab
Since there's a lot of confusion around this, document both the rules and the best practices around negotiating, allocating, importing, and using buffers when crossing context/process/device/subsystem boundaries. This ties up all of dma-buf, formats and modifiers, and their usage. Signed-off-by: Daniel Stone <daniels@collabora.com> Signed-off-by: Simon Ser <contact@emersion.fr> Reviewed-by: Simon Ser <contact@emersion.fr> Reviewed-by: Sui Jingfeng <suijingfeng@loongson.cn> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20230803154908.105124-4-daniels@collabora.com
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ReStructuredText
390 lines
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ReStructuredText
.. SPDX-License-Identifier: GPL-2.0
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.. Copyright 2021-2023 Collabora Ltd.
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========================
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Exchanging pixel buffers
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========================
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As originally designed, the Linux graphics subsystem had extremely limited
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support for sharing pixel-buffer allocations between processes, devices, and
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subsystems. Modern systems require extensive integration between all three
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classes; this document details how applications and kernel subsystems should
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approach this sharing for two-dimensional image data.
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It is written with reference to the DRM subsystem for GPU and display devices,
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V4L2 for media devices, and also to Vulkan, EGL and Wayland, for userspace
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support, however any other subsystems should also follow this design and advice.
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Glossary of terms
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=================
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.. glossary::
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image:
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Conceptually a two-dimensional array of pixels. The pixels may be stored
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in one or more memory buffers. Has width and height in pixels, pixel
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format and modifier (implicit or explicit).
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row:
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A span along a single y-axis value, e.g. from co-ordinates (0,100) to
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(200,100).
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scanline:
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Synonym for row.
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column:
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A span along a single x-axis value, e.g. from co-ordinates (100,0) to
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(100,100).
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memory buffer:
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A piece of memory for storing (parts of) pixel data. Has stride and size
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in bytes and at least one handle in some API. May contain one or more
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planes.
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plane:
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A two-dimensional array of some or all of an image's color and alpha
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channel values.
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pixel:
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A picture element. Has a single color value which is defined by one or
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more color channels values, e.g. R, G and B, or Y, Cb and Cr. May also
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have an alpha value as an additional channel.
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pixel data:
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Bytes or bits that represent some or all of the color/alpha channel values
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of a pixel or an image. The data for one pixel may be spread over several
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planes or memory buffers depending on format and modifier.
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color value:
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A tuple of numbers, representing a color. Each element in the tuple is a
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color channel value.
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color channel:
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One of the dimensions in a color model. For example, RGB model has
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channels R, G, and B. Alpha channel is sometimes counted as a color
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channel as well.
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pixel format:
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A description of how pixel data represents the pixel's color and alpha
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values.
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modifier:
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A description of how pixel data is laid out in memory buffers.
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alpha:
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A value that denotes the color coverage in a pixel. Sometimes used for
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translucency instead.
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stride:
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A value that denotes the relationship between pixel-location co-ordinates
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and byte-offset values. Typically used as the byte offset between two
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pixels at the start of vertically-consecutive tiling blocks. For linear
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layouts, the byte offset between two vertically-adjacent pixels. For
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non-linear formats the stride must be computed in a consistent way, which
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usually is done as-if the layout was linear.
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pitch:
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Synonym for stride.
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Formats and modifiers
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=====================
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Each buffer must have an underlying format. This format describes the color
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values provided for each pixel. Although each subsystem has its own format
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descriptions (e.g. V4L2 and fbdev), the ``DRM_FORMAT_*`` tokens should be reused
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wherever possible, as they are the standard descriptions used for interchange.
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These tokens are described in the ``drm_fourcc.h`` file, which is a part of
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DRM's uAPI.
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Each ``DRM_FORMAT_*`` token describes the translation between a pixel
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co-ordinate in an image, and the color values for that pixel contained within
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its memory buffers. The number and type of color channels are described:
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whether they are RGB or YUV, integer or floating-point, the size of each channel
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and their locations within the pixel memory, and the relationship between color
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planes.
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For example, ``DRM_FORMAT_ARGB8888`` describes a format in which each pixel has
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a single 32-bit value in memory. Alpha, red, green, and blue, color channels are
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available at 8-bit precision per channel, ordered respectively from most to
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least significant bits in little-endian storage. ``DRM_FORMAT_*`` is not
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affected by either CPU or device endianness; the byte pattern in memory is
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always as described in the format definition, which is usually little-endian.
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As a more complex example, ``DRM_FORMAT_NV12`` describes a format in which luma
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and chroma YUV samples are stored in separate planes, where the chroma plane is
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stored at half the resolution in both dimensions (i.e. one U/V chroma
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sample is stored for each 2x2 pixel grouping).
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Format modifiers describe a translation mechanism between these per-pixel memory
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samples, and the actual memory storage for the buffer. The most straightforward
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modifier is ``DRM_FORMAT_MOD_LINEAR``, describing a scheme in which each plane
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is laid out row-sequentially, from the top-left to the bottom-right corner.
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This is considered the baseline interchange format, and most convenient for CPU
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access.
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Modern hardware employs much more sophisticated access mechanisms, typically
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making use of tiled access and possibly also compression. For example, the
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``DRM_FORMAT_MOD_VIVANTE_TILED`` modifier describes memory storage where pixels
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are stored in 4x4 blocks arranged in row-major ordering, i.e. the first tile in
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a plane stores pixels (0,0) to (3,3) inclusive, and the second tile in a plane
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stores pixels (4,0) to (7,3) inclusive.
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Some modifiers may modify the number of planes required for an image; for
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example, the ``I915_FORMAT_MOD_Y_TILED_CCS`` modifier adds a second plane to RGB
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formats in which it stores data about the status of every tile, notably
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including whether the tile is fully populated with pixel data, or can be
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expanded from a single solid color.
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These extended layouts are highly vendor-specific, and even specific to
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particular generations or configurations of devices per-vendor. For this reason,
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support of modifiers must be explicitly enumerated and negotiated by all users
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in order to ensure a compatible and optimal pipeline, as discussed below.
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Dimensions and size
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===================
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Each pixel buffer must be accompanied by logical pixel dimensions. This refers
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to the number of unique samples which can be extracted from, or stored to, the
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underlying memory storage. For example, even though a 1920x1080
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``DRM_FORMAT_NV12`` buffer has a luma plane containing 1920x1080 samples for the Y
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component, and 960x540 samples for the U and V components, the overall buffer is
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still described as having dimensions of 1920x1080.
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The in-memory storage of a buffer is not guaranteed to begin immediately at the
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base address of the underlying memory, nor is it guaranteed that the memory
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storage is tightly clipped to either dimension.
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Each plane must therefore be described with an ``offset`` in bytes, which will be
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added to the base address of the memory storage before performing any per-pixel
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calculations. This may be used to combine multiple planes into a single memory
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buffer; for example, ``DRM_FORMAT_NV12`` may be stored in a single memory buffer
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where the luma plane's storage begins immediately at the start of the buffer
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with an offset of 0, and the chroma plane's storage follows within the same buffer
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beginning from the byte offset for that plane.
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Each plane must also have a ``stride`` in bytes, expressing the offset in memory
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between two contiguous row. For example, a ``DRM_FORMAT_MOD_LINEAR`` buffer
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with dimensions of 1000x1000 may have been allocated as if it were 1024x1000, in
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order to allow for aligned access patterns. In this case, the buffer will still
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be described with a width of 1000, however the stride will be ``1024 * bpp``,
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indicating that there are 24 pixels at the positive extreme of the x axis whose
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values are not significant.
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Buffers may also be padded further in the y dimension, simply by allocating a
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larger area than would ordinarily be required. For example, many media decoders
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are not able to natively output buffers of height 1080, but instead require an
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effective height of 1088 pixels. In this case, the buffer continues to be
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described as having a height of 1080, with the memory allocation for each buffer
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being increased to account for the extra padding.
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Enumeration
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===========
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Every user of pixel buffers must be able to enumerate a set of supported formats
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and modifiers, described together. Within KMS, this is achieved with the
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``IN_FORMATS`` property on each DRM plane, listing the supported DRM formats, and
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the modifiers supported for each format. In userspace, this is supported through
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the `EGL_EXT_image_dma_buf_import_modifiers`_ extension entrypoints for EGL, the
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`VK_EXT_image_drm_format_modifier`_ extension for Vulkan, and the
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`zwp_linux_dmabuf_v1`_ extension for Wayland.
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Each of these interfaces allows users to query a set of supported
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format+modifier combinations.
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Negotiation
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===========
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It is the responsibility of userspace to negotiate an acceptable format+modifier
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combination for its usage. This is performed through a simple intersection of
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lists. For example, if a user wants to use Vulkan to render an image to be
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displayed on a KMS plane, it must:
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- query KMS for the ``IN_FORMATS`` property for the given plane
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- query Vulkan for the supported formats for its physical device, making sure
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to pass the ``VkImageUsageFlagBits`` and ``VkImageCreateFlagBits``
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corresponding to the intended rendering use
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- intersect these formats to determine the most appropriate one
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- for this format, intersect the lists of supported modifiers for both KMS and
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Vulkan, to obtain a final list of acceptable modifiers for that format
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This intersection must be performed for all usages. For example, if the user
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also wishes to encode the image to a video stream, it must query the media API
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it intends to use for encoding for the set of modifiers it supports, and
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additionally intersect against this list.
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If the intersection of all lists is an empty list, it is not possible to share
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buffers in this way, and an alternate strategy must be considered (e.g. using
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CPU access routines to copy data between the different uses, with the
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corresponding performance cost).
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The resulting modifier list is unsorted; the order is not significant.
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Allocation
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==========
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Once userspace has determined an appropriate format, and corresponding list of
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acceptable modifiers, it must allocate the buffer. As there is no universal
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buffer-allocation interface available at either kernel or userspace level, the
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client makes an arbitrary choice of allocation interface such as Vulkan, GBM, or
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a media API.
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Each allocation request must take, at a minimum: the pixel format, a list of
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acceptable modifiers, and the buffer's width and height. Each API may extend
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this set of properties in different ways, such as allowing allocation in more
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than two dimensions, intended usage patterns, etc.
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The component which allocates the buffer will make an arbitrary choice of what
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it considers the 'best' modifier within the acceptable list for the requested
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allocation, any padding required, and further properties of the underlying
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memory buffers such as whether they are stored in system or device-specific
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memory, whether or not they are physically contiguous, and their cache mode.
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These properties of the memory buffer are not visible to userspace, however the
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``dma-heaps`` API is an effort to address this.
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After allocation, the client must query the allocator to determine the actual
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modifier selected for the buffer, as well as the per-plane offset and stride.
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Allocators are not permitted to vary the format in use, to select a modifier not
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provided within the acceptable list, nor to vary the pixel dimensions other than
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the padding expressed through offset, stride, and size.
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Communicating additional constraints, such as alignment of stride or offset,
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placement within a particular memory area, etc, is out of scope of dma-buf,
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and is not solved by format and modifier tokens.
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Import
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======
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To use a buffer within a different context, device, or subsystem, the user
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passes these parameters (format, modifier, width, height, and per-plane offset
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and stride) to an importing API.
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Each memory buffer is referred to by a buffer handle, which may be unique or
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duplicated within an image. For example, a ``DRM_FORMAT_NV12`` buffer may have
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the luma and chroma buffers combined into a single memory buffer by use of the
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per-plane offset parameters, or they may be completely separate allocations in
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memory. For this reason, each import and allocation API must provide a separate
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handle for each plane.
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Each kernel subsystem has its own types and interfaces for buffer management.
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DRM uses GEM buffer objects (BOs), V4L2 has its own references, etc. These types
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are not portable between contexts, processes, devices, or subsystems.
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To address this, ``dma-buf`` handles are used as the universal interchange for
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buffers. Subsystem-specific operations are used to export native buffer handles
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to a ``dma-buf`` file descriptor, and to import those file descriptors into a
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native buffer handle. dma-buf file descriptors can be transferred between
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contexts, processes, devices, and subsystems.
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For example, a Wayland media player may use V4L2 to decode a video frame into a
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``DRM_FORMAT_NV12`` buffer. This will result in two memory planes (luma and
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chroma) being dequeued by the user from V4L2. These planes are then exported to
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one dma-buf file descriptor per plane, these descriptors are then sent along
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with the metadata (format, modifier, width, height, per-plane offset and stride)
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to the Wayland server. The Wayland server will then import these file
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descriptors as an EGLImage for use through EGL/OpenGL (ES), a VkImage for use
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through Vulkan, or a KMS framebuffer object; each of these import operations
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will take the same metadata and convert the dma-buf file descriptors into their
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native buffer handles.
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Having a non-empty intersection of supported modifiers does not guarantee that
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import will succeed into all consumers; they may have constraints beyond those
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implied by modifiers which must be satisfied.
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Implicit modifiers
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==================
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The concept of modifiers post-dates all of the subsystems mentioned above. As
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such, it has been retrofitted into all of these APIs, and in order to ensure
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backwards compatibility, support is needed for drivers and userspace which do
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not (yet) support modifiers.
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As an example, GBM is used to allocate buffers to be shared between EGL for
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rendering and KMS for display. It has two entrypoints for allocating buffers:
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``gbm_bo_create`` which only takes the format, width, height, and a usage token,
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and ``gbm_bo_create_with_modifiers`` which extends this with a list of modifiers.
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In the latter case, the allocation is as discussed above, being provided with a
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list of acceptable modifiers that the implementation can choose from (or fail if
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it is not possible to allocate within those constraints). In the former case
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where modifiers are not provided, the GBM implementation must make its own
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choice as to what is likely to be the 'best' layout. Such a choice is entirely
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implementation-specific: some will internally use tiled layouts which are not
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CPU-accessible if the implementation decides that is a good idea through
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whatever heuristic. It is the implementation's responsibility to ensure that
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this choice is appropriate.
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To support this case where the layout is not known because there is no awareness
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of modifiers, a special ``DRM_FORMAT_MOD_INVALID`` token has been defined. This
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pseudo-modifier declares that the layout is not known, and that the driver
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should use its own logic to determine what the underlying layout may be.
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.. note::
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``DRM_FORMAT_MOD_INVALID`` is a non-zero value. The modifier value zero is
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``DRM_FORMAT_MOD_LINEAR``, which is an explicit guarantee that the image
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has the linear layout. Care and attention should be taken to ensure that
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zero as a default value is not mixed up with either no modifier or the linear
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modifier. Also note that in some APIs the invalid modifier value is specified
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with an out-of-band flag, like in ``DRM_IOCTL_MODE_ADDFB2``.
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There are four cases where this token may be used:
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- during enumeration, an interface may return ``DRM_FORMAT_MOD_INVALID``, either
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as the sole member of a modifier list to declare that explicit modifiers are
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not supported, or as part of a larger list to declare that implicit modifiers
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may be used
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- during allocation, a user may supply ``DRM_FORMAT_MOD_INVALID``, either as the
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sole member of a modifier list (equivalent to not supplying a modifier list
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at all) to declare that explicit modifiers are not supported and must not be
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used, or as part of a larger list to declare that an allocation using implicit
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modifiers is acceptable
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- in a post-allocation query, an implementation may return
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``DRM_FORMAT_MOD_INVALID`` as the modifier of the allocated buffer to declare
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that the underlying layout is implementation-defined and that an explicit
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modifier description is not available; per the above rules, this may only be
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returned when the user has included ``DRM_FORMAT_MOD_INVALID`` as part of the
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list of acceptable modifiers, or not provided a list
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- when importing a buffer, the user may supply ``DRM_FORMAT_MOD_INVALID`` as the
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buffer modifier (or not supply a modifier) to indicate that the modifier is
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unknown for whatever reason; this is only acceptable when the buffer has
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not been allocated with an explicit modifier
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It follows from this that for any single buffer, the complete chain of operations
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formed by the producer and all the consumers must be either fully implicit or fully
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explicit. For example, if a user wishes to allocate a buffer for use between
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GPU, display, and media, but the media API does not support modifiers, then the
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user **must not** allocate the buffer with explicit modifiers and attempt to
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import the buffer into the media API with no modifier, but either perform the
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allocation using implicit modifiers, or allocate the buffer for media use
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separately and copy between the two buffers.
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As one exception to the above, allocations may be 'upgraded' from implicit
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to explicit modifiers. For example, if the buffer is allocated with
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``gbm_bo_create`` (taking no modifiers), the user may then query the modifier with
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``gbm_bo_get_modifier`` and then use this modifier as an explicit modifier token
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if a valid modifier is returned.
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When allocating buffers for exchange between different users and modifiers are
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not available, implementations are strongly encouraged to use
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``DRM_FORMAT_MOD_LINEAR`` for their allocation, as this is the universal baseline
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for exchange. However, it is not guaranteed that this will result in the correct
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interpretation of buffer content, as implicit modifier operation may still be
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subject to driver-specific heuristics.
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Any new users - userspace programs and protocols, kernel subsystems, etc -
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wishing to exchange buffers must offer interoperability through dma-buf file
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descriptors for memory planes, DRM format tokens to describe the format, DRM
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format modifiers to describe the layout in memory, at least width and height for
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dimensions, and at least offset and stride for each memory plane.
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.. _zwp_linux_dmabuf_v1: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/blob/main/unstable/linux-dmabuf/linux-dmabuf-unstable-v1.xml
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.. _VK_EXT_image_drm_format_modifier: https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_image_drm_format_modifier.html
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.. _EGL_EXT_image_dma_buf_import_modifiers: https://registry.khronos.org/EGL/extensions/EXT/EGL_EXT_image_dma_buf_import_modifiers.txt
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