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Staging: hv: remove SendPacket from struct vmbus_channel_interface
No one calls it anymore, so remove it. Cc: Haiyang Zhang <haiyangz@microsoft.com> Cc: Hank Janssen <hjanssen@microsoft.com> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
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@ -41,17 +41,8 @@ static void ivmbus_close(struct hv_device *device)
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vmbus_close(device->channel);
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}
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static int ivmbus_sendpacket(struct hv_device *device, const void *buffer,
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u32 bufferlen, u64 requestid, u32 type,
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u32 flags)
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{
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return vmbus_sendpacket(device->channel, buffer, bufferlen,
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requestid, type, flags);
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}
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/* vmbus interface function pointer table */
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const struct vmbus_channel_interface vmbus_ops = {
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.Open = ivmbus_open,
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.Close = ivmbus_close,
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.SendPacket = ivmbus_sendpacket,
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};
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@ -88,7 +88,6 @@ struct hv_device_info {
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* struct vmbus_channel_interface - Contains member functions for vmbus channel
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* @Open: Open the channel
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* @Close: Close the channel
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* @SendPacket: Send a packet over the channel
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*
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* This structure contains function pointer to control vmbus channel
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* behavior. None of these functions is externally callable, but they
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@ -101,8 +100,6 @@ struct vmbus_channel_interface {
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void (*ChannelCallback)(void *context),
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void *Context);
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void (*Close)(struct hv_device *device);
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int (*SendPacket)(struct hv_device *Device, const void *Buffer,
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u32 BufferLen, u64 RequestId, u32 Type, u32 Flags);
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};
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extern const struct vmbus_channel_interface vmbus_ops;
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