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Input: xpad - add X-Box Adaptive XBox button
Adaptive controller sets 0x02 bit for this button, all others set 0x01 so presence of either is used for BTN_MODE. Signed-off-by: Nate Yocom <nate@yocom.org> Tested-by: Bastien Nocera <hadess@hadess.net> Reviewed-by: Mattijs Korpershoek <mkorpershoek@baylibre.com Link: https://lore.kernel.org/r/20220908173930.28940-3-nate@yocom.org Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -969,7 +969,8 @@ static void xpadone_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char
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if (data[1] == (GIP_OPT_ACK | GIP_OPT_INTERNAL))
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if (data[1] == (GIP_OPT_ACK | GIP_OPT_INTERNAL))
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xpadone_ack_mode_report(xpad, data[2]);
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xpadone_ack_mode_report(xpad, data[2]);
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input_report_key(dev, BTN_MODE, data[4] & BIT(0));
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input_report_key(dev, BTN_MODE, data[4] & GENMASK(1, 0));
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input_sync(dev);
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do_sync = true;
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do_sync = true;
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} else if (data[0] == GIP_CMD_FIRMWARE) {
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} else if (data[0] == GIP_CMD_FIRMWARE) {
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