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block, bfq: cleanup bfq_activate_requeue_entity()
Just make the code a litter cleaner by removing the unnecessary variable 'sd'. Signed-off-by: Yu Kuai <yukuai3@huawei.com> Reviewed-by: Jan Kara <jack@suse.cz> Acked-by: Paolo Valente <paolo.valente@unimore.it> Link: https://lore.kernel.org/r/20221102022542.3621219-4-yukuai1@huaweicloud.com Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -1052,12 +1052,12 @@ static void __bfq_requeue_entity(struct bfq_entity *entity)
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}
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static void __bfq_activate_requeue_entity(struct bfq_entity *entity,
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struct bfq_sched_data *sd,
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bool non_blocking_wait_rq)
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{
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struct bfq_service_tree *st = bfq_entity_service_tree(entity);
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if (sd->in_service_entity == entity || entity->tree == &st->active)
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if (entity->sched_data->in_service_entity == entity ||
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entity->tree == &st->active)
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/*
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* in service or already queued on the active tree,
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* requeue or reposition
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@ -1089,14 +1089,10 @@ static void bfq_activate_requeue_entity(struct bfq_entity *entity,
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bool non_blocking_wait_rq,
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bool requeue, bool expiration)
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{
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struct bfq_sched_data *sd;
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for_each_entity(entity) {
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sd = entity->sched_data;
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__bfq_activate_requeue_entity(entity, sd, non_blocking_wait_rq);
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if (!bfq_update_next_in_service(sd, entity, expiration) &&
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!requeue)
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__bfq_activate_requeue_entity(entity, non_blocking_wait_rq);
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if (!bfq_update_next_in_service(entity->sched_data, entity,
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expiration) && !requeue)
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break;
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}
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}
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