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The member "wait" in struct completion isn't of type wait_queue_head_t anymore, as it is now "struct swait_queue_head", fix it to match with the current implementation. Signed-off-by: I Hsin Cheng <richard120310@gmail.com> Reviewed-by: Kuan-Wei Chiu <visitorckw@gmail.com> Signed-off-by: Jonathan Corbet <corbet@lwn.net> Link: https://lore.kernel.org/r/20240828165036.178011-1-richard120310@gmail.com
294 lines
12 KiB
ReStructuredText
294 lines
12 KiB
ReStructuredText
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Completions - "wait for completion" barrier APIs
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================================================
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Introduction:
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-------------
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If you have one or more threads that must wait for some kernel activity
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to have reached a point or a specific state, completions can provide a
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race-free solution to this problem. Semantically they are somewhat like a
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pthread_barrier() and have similar use-cases.
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Completions are a code synchronization mechanism which is preferable to any
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misuse of locks/semaphores and busy-loops. Any time you think of using
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yield() or some quirky msleep(1) loop to allow something else to proceed,
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you probably want to look into using one of the wait_for_completion*()
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calls and complete() instead.
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The advantage of using completions is that they have a well defined, focused
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purpose which makes it very easy to see the intent of the code, but they
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also result in more efficient code as all threads can continue execution
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until the result is actually needed, and both the waiting and the signalling
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is highly efficient using low level scheduler sleep/wakeup facilities.
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Completions are built on top of the waitqueue and wakeup infrastructure of
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the Linux scheduler. The event the threads on the waitqueue are waiting for
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is reduced to a simple flag in 'struct completion', appropriately called "done".
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As completions are scheduling related, the code can be found in
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kernel/sched/completion.c.
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Usage:
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------
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There are three main parts to using completions:
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- the initialization of the 'struct completion' synchronization object
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- the waiting part through a call to one of the variants of wait_for_completion(),
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- the signaling side through a call to complete() or complete_all().
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There are also some helper functions for checking the state of completions.
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Note that while initialization must happen first, the waiting and signaling
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part can happen in any order. I.e. it's entirely normal for a thread
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to have marked a completion as 'done' before another thread checks whether
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it has to wait for it.
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To use completions you need to #include <linux/completion.h> and
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create a static or dynamic variable of type 'struct completion',
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which has only two fields::
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struct completion {
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unsigned int done;
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struct swait_queue_head wait;
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};
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This provides the ->wait waitqueue to place tasks on for waiting (if any), and
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the ->done completion flag for indicating whether it's completed or not.
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Completions should be named to refer to the event that is being synchronized on.
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A good example is::
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wait_for_completion(&early_console_added);
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complete(&early_console_added);
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Good, intuitive naming (as always) helps code readability. Naming a completion
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'complete' is not helpful unless the purpose is super obvious...
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Initializing completions:
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-------------------------
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Dynamically allocated completion objects should preferably be embedded in data
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structures that are assured to be alive for the life-time of the function/driver,
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to prevent races with asynchronous complete() calls from occurring.
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Particular care should be taken when using the _timeout() or _killable()/_interruptible()
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variants of wait_for_completion(), as it must be assured that memory de-allocation
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does not happen until all related activities (complete() or reinit_completion())
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have taken place, even if these wait functions return prematurely due to a timeout
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or a signal triggering.
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Initializing of dynamically allocated completion objects is done via a call to
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init_completion()::
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init_completion(&dynamic_object->done);
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In this call we initialize the waitqueue and set ->done to 0, i.e. "not completed"
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or "not done".
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The re-initialization function, reinit_completion(), simply resets the
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->done field to 0 ("not done"), without touching the waitqueue.
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Callers of this function must make sure that there are no racy
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wait_for_completion() calls going on in parallel.
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Calling init_completion() on the same completion object twice is
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most likely a bug as it re-initializes the queue to an empty queue and
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enqueued tasks could get "lost" - use reinit_completion() in that case,
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but be aware of other races.
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For static declaration and initialization, macros are available.
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For static (or global) declarations in file scope you can use
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DECLARE_COMPLETION()::
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static DECLARE_COMPLETION(setup_done);
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DECLARE_COMPLETION(setup_done);
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Note that in this case the completion is boot time (or module load time)
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initialized to 'not done' and doesn't require an init_completion() call.
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When a completion is declared as a local variable within a function,
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then the initialization should always use DECLARE_COMPLETION_ONSTACK()
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explicitly, not just to make lockdep happy, but also to make it clear
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that limited scope had been considered and is intentional::
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DECLARE_COMPLETION_ONSTACK(setup_done)
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Note that when using completion objects as local variables you must be
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acutely aware of the short life time of the function stack: the function
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must not return to a calling context until all activities (such as waiting
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threads) have ceased and the completion object is completely unused.
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To emphasise this again: in particular when using some of the waiting API variants
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with more complex outcomes, such as the timeout or signalling (_timeout(),
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_killable() and _interruptible()) variants, the wait might complete
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prematurely while the object might still be in use by another thread - and a return
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from the wait_on_completion*() caller function will deallocate the function
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stack and cause subtle data corruption if a complete() is done in some
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other thread. Simple testing might not trigger these kinds of races.
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If unsure, use dynamically allocated completion objects, preferably embedded
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in some other long lived object that has a boringly long life time which
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exceeds the life time of any helper threads using the completion object,
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or has a lock or other synchronization mechanism to make sure complete()
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is not called on a freed object.
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A naive DECLARE_COMPLETION() on the stack triggers a lockdep warning.
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Waiting for completions:
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------------------------
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For a thread to wait for some concurrent activity to finish, it
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calls wait_for_completion() on the initialized completion structure::
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void wait_for_completion(struct completion *done)
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A typical usage scenario is::
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CPU#1 CPU#2
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struct completion setup_done;
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init_completion(&setup_done);
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initialize_work(...,&setup_done,...);
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/* run non-dependent code */ /* do setup */
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wait_for_completion(&setup_done); complete(&setup_done);
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This is not implying any particular order between wait_for_completion() and
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the call to complete() - if the call to complete() happened before the call
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to wait_for_completion() then the waiting side simply will continue
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immediately as all dependencies are satisfied; if not, it will block until
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completion is signaled by complete().
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Note that wait_for_completion() is calling spin_lock_irq()/spin_unlock_irq(),
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so it can only be called safely when you know that interrupts are enabled.
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Calling it from IRQs-off atomic contexts will result in hard-to-detect
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spurious enabling of interrupts.
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The default behavior is to wait without a timeout and to mark the task as
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uninterruptible. wait_for_completion() and its variants are only safe
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in process context (as they can sleep) but not in atomic context,
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interrupt context, with disabled IRQs, or preemption is disabled - see also
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try_wait_for_completion() below for handling completion in atomic/interrupt
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context.
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As all variants of wait_for_completion() can (obviously) block for a long
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time depending on the nature of the activity they are waiting for, so in
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most cases you probably don't want to call this with held mutexes.
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wait_for_completion*() variants available:
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------------------------------------------
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The below variants all return status and this status should be checked in
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most(/all) cases - in cases where the status is deliberately not checked you
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probably want to make a note explaining this (e.g. see
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arch/arm/kernel/smp.c:__cpu_up()).
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A common problem that occurs is to have unclean assignment of return types,
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so take care to assign return-values to variables of the proper type.
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Checking for the specific meaning of return values also has been found
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to be quite inaccurate, e.g. constructs like::
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if (!wait_for_completion_interruptible_timeout(...))
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... would execute the same code path for successful completion and for the
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interrupted case - which is probably not what you want::
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int wait_for_completion_interruptible(struct completion *done)
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This function marks the task TASK_INTERRUPTIBLE while it is waiting.
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If a signal was received while waiting it will return -ERESTARTSYS; 0 otherwise::
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unsigned long wait_for_completion_timeout(struct completion *done, unsigned long timeout)
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The task is marked as TASK_UNINTERRUPTIBLE and will wait at most 'timeout'
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jiffies. If a timeout occurs it returns 0, else the remaining time in
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jiffies (but at least 1).
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Timeouts are preferably calculated with msecs_to_jiffies() or usecs_to_jiffies(),
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to make the code largely HZ-invariant.
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If the returned timeout value is deliberately ignored a comment should probably explain
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why (e.g. see drivers/mfd/wm8350-core.c wm8350_read_auxadc())::
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long wait_for_completion_interruptible_timeout(struct completion *done, unsigned long timeout)
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This function passes a timeout in jiffies and marks the task as
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TASK_INTERRUPTIBLE. If a signal was received it will return -ERESTARTSYS;
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otherwise it returns 0 if the completion timed out, or the remaining time in
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jiffies if completion occurred.
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Further variants include _killable which uses TASK_KILLABLE as the
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designated tasks state and will return -ERESTARTSYS if it is interrupted,
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or 0 if completion was achieved. There is a _timeout variant as well::
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long wait_for_completion_killable(struct completion *done)
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long wait_for_completion_killable_timeout(struct completion *done, unsigned long timeout)
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The _io variants wait_for_completion_io() behave the same as the non-_io
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variants, except for accounting waiting time as 'waiting on IO', which has
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an impact on how the task is accounted in scheduling/IO stats::
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void wait_for_completion_io(struct completion *done)
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unsigned long wait_for_completion_io_timeout(struct completion *done, unsigned long timeout)
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Signaling completions:
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----------------------
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A thread that wants to signal that the conditions for continuation have been
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achieved calls complete() to signal exactly one of the waiters that it can
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continue::
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void complete(struct completion *done)
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... or calls complete_all() to signal all current and future waiters::
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void complete_all(struct completion *done)
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The signaling will work as expected even if completions are signaled before
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a thread starts waiting. This is achieved by the waiter "consuming"
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(decrementing) the done field of 'struct completion'. Waiting threads
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wakeup order is the same in which they were enqueued (FIFO order).
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If complete() is called multiple times then this will allow for that number
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of waiters to continue - each call to complete() will simply increment the
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done field. Calling complete_all() multiple times is a bug though. Both
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complete() and complete_all() can be called in IRQ/atomic context safely.
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There can only be one thread calling complete() or complete_all() on a
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particular 'struct completion' at any time - serialized through the wait
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queue spinlock. Any such concurrent calls to complete() or complete_all()
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probably are a design bug.
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Signaling completion from IRQ context is fine as it will appropriately
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lock with spin_lock_irqsave()/spin_unlock_irqrestore() and it will never
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sleep.
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try_wait_for_completion()/completion_done():
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--------------------------------------------
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The try_wait_for_completion() function will not put the thread on the wait
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queue but rather returns false if it would need to enqueue (block) the thread,
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else it consumes one posted completion and returns true::
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bool try_wait_for_completion(struct completion *done)
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Finally, to check the state of a completion without changing it in any way,
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call completion_done(), which returns false if there are no posted
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completions that were not yet consumed by waiters (implying that there are
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waiters) and true otherwise::
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bool completion_done(struct completion *done)
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Both try_wait_for_completion() and completion_done() are safe to be called in
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IRQ or atomic context.
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