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9f8e1c93a0
Add a new V3D parameter to expose the support of Super Pages to userspace. The userspace might want to know this information to apply optimizations that are specific to kernels with Super Pages enabled. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-12-mcanal@igalia.com
774 lines
23 KiB
C
774 lines
23 KiB
C
/*
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* Copyright © 2014-2018 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef _V3D_DRM_H_
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#define _V3D_DRM_H_
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#include "drm.h"
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#if defined(__cplusplus)
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extern "C" {
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#endif
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#define DRM_V3D_SUBMIT_CL 0x00
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#define DRM_V3D_WAIT_BO 0x01
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#define DRM_V3D_CREATE_BO 0x02
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#define DRM_V3D_MMAP_BO 0x03
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#define DRM_V3D_GET_PARAM 0x04
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#define DRM_V3D_GET_BO_OFFSET 0x05
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#define DRM_V3D_SUBMIT_TFU 0x06
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#define DRM_V3D_SUBMIT_CSD 0x07
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#define DRM_V3D_PERFMON_CREATE 0x08
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#define DRM_V3D_PERFMON_DESTROY 0x09
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#define DRM_V3D_PERFMON_GET_VALUES 0x0a
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#define DRM_V3D_SUBMIT_CPU 0x0b
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#define DRM_V3D_PERFMON_GET_COUNTER 0x0c
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#define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
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#define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
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#define DRM_IOCTL_V3D_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
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#define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
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#define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
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#define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
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#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
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#define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
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#define DRM_IOCTL_V3D_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
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struct drm_v3d_perfmon_create)
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#define DRM_IOCTL_V3D_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
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struct drm_v3d_perfmon_destroy)
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#define DRM_IOCTL_V3D_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
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struct drm_v3d_perfmon_get_values)
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#define DRM_IOCTL_V3D_SUBMIT_CPU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu)
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#define DRM_IOCTL_V3D_PERFMON_GET_COUNTER DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_COUNTER, \
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struct drm_v3d_perfmon_get_counter)
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#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE 0x01
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#define DRM_V3D_SUBMIT_EXTENSION 0x02
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/* struct drm_v3d_extension - ioctl extensions
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*
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* Linked-list of generic extensions where the id identify which struct is
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* pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
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* the extension type.
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*/
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struct drm_v3d_extension {
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__u64 next;
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__u32 id;
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#define DRM_V3D_EXT_ID_MULTI_SYNC 0x01
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#define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD 0x02
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#define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY 0x03
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#define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY 0x04
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#define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY 0x05
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#define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY 0x06
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#define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY 0x07
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__u32 flags; /* mbz */
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};
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/* struct drm_v3d_sem - wait/signal semaphore
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*
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* If binary semaphore, it only takes syncobj handle and ignores flags and
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* point fields. Point is defined for timeline syncobj feature.
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*/
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struct drm_v3d_sem {
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__u32 handle; /* syncobj */
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/* rsv below, for future uses */
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__u32 flags;
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__u64 point; /* for timeline sem support */
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__u64 mbz[2]; /* must be zero, rsv */
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};
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/* Enum for each of the V3D queues. */
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enum v3d_queue {
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V3D_BIN,
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V3D_RENDER,
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V3D_TFU,
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V3D_CSD,
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V3D_CACHE_CLEAN,
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V3D_CPU,
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};
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/**
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* struct drm_v3d_multi_sync - ioctl extension to add support multiples
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* syncobjs for commands submission.
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*
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* When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
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* this extension to define wait and signal dependencies, instead of single
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* in/out sync entries on submitting commands. The field flags is used to
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* determine the stage to set wait dependencies.
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*/
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struct drm_v3d_multi_sync {
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struct drm_v3d_extension base;
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/* Array of wait and signal semaphores */
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__u64 in_syncs;
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__u64 out_syncs;
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/* Number of entries */
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__u32 in_sync_count;
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__u32 out_sync_count;
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/* set the stage (v3d_queue) to sync */
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__u32 wait_stage;
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__u32 pad; /* mbz */
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};
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/**
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* struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
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* engine.
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*
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* This asks the kernel to have the GPU execute an optional binner
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* command list, and a render command list.
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*
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* The L1T, slice, L2C, L2T, and GCA caches will be flushed before
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* each CL executes. The VCD cache should be flushed (if necessary)
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* by the submitted CLs. The TLB writes are guaranteed to have been
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* flushed by the time the render done IRQ happens, which is the
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* trigger for out_sync. Any dirtying of cachelines by the job (only
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* possible using TMU writes) must be flushed by the caller using the
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* DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
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*/
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struct drm_v3d_submit_cl {
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/* Pointer to the binner command list.
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*
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* This is the first set of commands executed, which runs the
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* coordinate shader to determine where primitives land on the screen,
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* then writes out the state updates and draw calls necessary per tile
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* to the tile allocation BO.
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*
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* This BCL will block on any previous BCL submitted on the
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* same FD, but not on any RCL or BCLs submitted by other
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* clients -- that is left up to the submitter to control
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* using in_sync_bcl if necessary.
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*/
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__u32 bcl_start;
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/** End address of the BCL (first byte after the BCL) */
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__u32 bcl_end;
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/* Offset of the render command list.
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*
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* This is the second set of commands executed, which will either
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* execute the tiles that have been set up by the BCL, or a fixed set
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* of tiles (in the case of RCL-only blits).
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*
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* This RCL will block on this submit's BCL, and any previous
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* RCL submitted on the same FD, but not on any RCL or BCLs
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* submitted by other clients -- that is left up to the
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* submitter to control using in_sync_rcl if necessary.
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*/
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__u32 rcl_start;
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/** End address of the RCL (first byte after the RCL) */
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__u32 rcl_end;
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/** An optional sync object to wait on before starting the BCL. */
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__u32 in_sync_bcl;
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/** An optional sync object to wait on before starting the RCL. */
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__u32 in_sync_rcl;
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/** An optional sync object to place the completion fence in. */
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__u32 out_sync;
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/* Offset of the tile alloc memory
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*
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* This is optional on V3D 3.3 (where the CL can set the value) but
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* required on V3D 4.1.
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*/
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__u32 qma;
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/** Size of the tile alloc memory. */
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__u32 qms;
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/** Offset of the tile state data array. */
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__u32 qts;
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/* Pointer to a u32 array of the BOs that are referenced by the job.
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*/
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__u64 bo_handles;
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/* Number of BO handles passed in (size is that times 4). */
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__u32 bo_handle_count;
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/* DRM_V3D_SUBMIT_* properties */
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__u32 flags;
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/* ID of the perfmon to attach to this job. 0 means no perfmon. */
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__u32 perfmon_id;
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__u32 pad;
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/* Pointer to an array of ioctl extensions*/
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__u64 extensions;
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};
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/**
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* struct drm_v3d_wait_bo - ioctl argument for waiting for
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* completion of the last DRM_V3D_SUBMIT_CL on a BO.
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*
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* This is useful for cases where multiple processes might be
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* rendering to a BO and you want to wait for all rendering to be
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* completed.
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*/
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struct drm_v3d_wait_bo {
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__u32 handle;
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__u32 pad;
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__u64 timeout_ns;
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};
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/**
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* struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
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*
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* There are currently no values for the flags argument, but it may be
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* used in a future extension.
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*/
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struct drm_v3d_create_bo {
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__u32 size;
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__u32 flags;
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/** Returned GEM handle for the BO. */
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__u32 handle;
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/**
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* Returned offset for the BO in the V3D address space. This offset
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* is private to the DRM fd and is valid for the lifetime of the GEM
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* handle.
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*
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* This offset value will always be nonzero, since various HW
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* units treat 0 specially.
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*/
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__u32 offset;
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};
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/**
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* struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
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*
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* This doesn't actually perform an mmap. Instead, it returns the
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* offset you need to use in an mmap on the DRM device node. This
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* means that tools like valgrind end up knowing about the mapped
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* memory.
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*
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* There are currently no values for the flags argument, but it may be
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* used in a future extension.
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*/
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struct drm_v3d_mmap_bo {
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/** Handle for the object being mapped. */
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__u32 handle;
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__u32 flags;
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/** offset into the drm node to use for subsequent mmap call. */
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__u64 offset;
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};
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enum drm_v3d_param {
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DRM_V3D_PARAM_V3D_UIFCFG,
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DRM_V3D_PARAM_V3D_HUB_IDENT1,
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DRM_V3D_PARAM_V3D_HUB_IDENT2,
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DRM_V3D_PARAM_V3D_HUB_IDENT3,
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DRM_V3D_PARAM_V3D_CORE0_IDENT0,
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DRM_V3D_PARAM_V3D_CORE0_IDENT1,
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DRM_V3D_PARAM_V3D_CORE0_IDENT2,
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DRM_V3D_PARAM_SUPPORTS_TFU,
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DRM_V3D_PARAM_SUPPORTS_CSD,
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DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
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DRM_V3D_PARAM_SUPPORTS_PERFMON,
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DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
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DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
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DRM_V3D_PARAM_MAX_PERF_COUNTERS,
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DRM_V3D_PARAM_SUPPORTS_SUPER_PAGES,
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};
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struct drm_v3d_get_param {
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__u32 param;
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__u32 pad;
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__u64 value;
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};
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/**
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* Returns the offset for the BO in the V3D address space for this DRM fd.
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* This is the same value returned by drm_v3d_create_bo, if that was called
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* from this DRM fd.
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*/
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struct drm_v3d_get_bo_offset {
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__u32 handle;
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__u32 offset;
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};
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struct drm_v3d_submit_tfu {
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__u32 icfg;
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__u32 iia;
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__u32 iis;
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__u32 ica;
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__u32 iua;
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__u32 ioa;
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__u32 ios;
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__u32 coef[4];
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/* First handle is the output BO, following are other inputs.
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* 0 for unused.
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*/
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__u32 bo_handles[4];
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/* sync object to block on before running the TFU job. Each TFU
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* job will execute in the order submitted to its FD. Synchronization
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* against rendering jobs requires using sync objects.
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*/
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__u32 in_sync;
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/* Sync object to signal when the TFU job is done. */
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__u32 out_sync;
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__u32 flags;
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/* Pointer to an array of ioctl extensions*/
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__u64 extensions;
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struct {
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__u32 ioc;
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__u32 pad;
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} v71;
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};
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/* Submits a compute shader for dispatch. This job will block on any
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* previous compute shaders submitted on this fd, and any other
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* synchronization must be performed with in_sync/out_sync.
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*/
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struct drm_v3d_submit_csd {
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__u32 cfg[7];
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__u32 coef[4];
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/* Pointer to a u32 array of the BOs that are referenced by the job.
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*/
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__u64 bo_handles;
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/* Number of BO handles passed in (size is that times 4). */
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__u32 bo_handle_count;
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/* sync object to block on before running the CSD job. Each
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* CSD job will execute in the order submitted to its FD.
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* Synchronization against rendering/TFU jobs or CSD from
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* other fds requires using sync objects.
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*/
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__u32 in_sync;
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/* Sync object to signal when the CSD job is done. */
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__u32 out_sync;
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/* ID of the perfmon to attach to this job. 0 means no perfmon. */
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__u32 perfmon_id;
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/* Pointer to an array of ioctl extensions*/
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__u64 extensions;
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__u32 flags;
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__u32 pad;
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};
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/**
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* struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
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* indirect CSD
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*
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* When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
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* points to this extension to define a indirect CSD submission. It creates a
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* CPU job linked to a CSD job. The CPU job waits for the indirect CSD
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* dependencies and, once they are signaled, it updates the CSD job config
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* before allowing the CSD job execution.
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*/
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struct drm_v3d_indirect_csd {
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struct drm_v3d_extension base;
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/* Indirect CSD */
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struct drm_v3d_submit_csd submit;
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/* Handle of the indirect BO, that should be also attached to the
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* indirect CSD.
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*/
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__u32 indirect;
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/* Offset within the BO where the workgroup counts are stored */
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__u32 offset;
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/* Workgroups size */
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__u32 wg_size;
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/* Indices of the uniforms with the workgroup dispatch counts
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* in the uniform stream. If the uniform rewrite is not needed,
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* the offset must be 0xffffffff.
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*/
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__u32 wg_uniform_offsets[3];
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};
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/**
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* struct drm_v3d_timestamp_query - ioctl extension for the CPU job to calculate
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* a timestamp query
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*
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* When an extension DRM_V3D_EXT_ID_TIMESTAMP_QUERY is defined, it points to
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* this extension to define a timestamp query submission. This CPU job will
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* calculate the timestamp query and update the query value within the
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* timestamp BO. Moreover, it will signal the timestamp syncobj to indicate
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* query availability.
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*/
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struct drm_v3d_timestamp_query {
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struct drm_v3d_extension base;
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/* Array of queries' offsets within the timestamp BO for their value */
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__u64 offsets;
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/* Array of timestamp's syncobjs to indicate its availability */
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__u64 syncs;
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/* Number of queries */
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__u32 count;
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/* mbz */
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__u32 pad;
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};
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/**
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* struct drm_v3d_reset_timestamp_query - ioctl extension for the CPU job to
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* reset timestamp queries
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*
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* When an extension DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY is defined, it
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* points to this extension to define a reset timestamp submission. This CPU
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* job will reset the timestamp queries based on value offset of the first
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* query. Moreover, it will reset the timestamp syncobj to reset query
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* availability.
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*/
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struct drm_v3d_reset_timestamp_query {
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struct drm_v3d_extension base;
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/* Array of timestamp's syncobjs to indicate its availability */
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__u64 syncs;
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/* Offset of the first query within the timestamp BO for its value */
|
|
__u32 offset;
|
|
|
|
/* Number of queries */
|
|
__u32 count;
|
|
};
|
|
|
|
/**
|
|
* struct drm_v3d_copy_timestamp_query - ioctl extension for the CPU job to copy
|
|
* query results to a buffer
|
|
*
|
|
* When an extension DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY is defined, it
|
|
* points to this extension to define a copy timestamp query submission. This
|
|
* CPU job will copy the timestamp queries results to a BO with the offset
|
|
* and stride defined in the extension.
|
|
*/
|
|
struct drm_v3d_copy_timestamp_query {
|
|
struct drm_v3d_extension base;
|
|
|
|
/* Define if should write to buffer using 64 or 32 bits */
|
|
__u8 do_64bit;
|
|
|
|
/* Define if it can write to buffer even if the query is not available */
|
|
__u8 do_partial;
|
|
|
|
/* Define if it should write availability bit to buffer */
|
|
__u8 availability_bit;
|
|
|
|
/* mbz */
|
|
__u8 pad;
|
|
|
|
/* Offset of the buffer in the BO */
|
|
__u32 offset;
|
|
|
|
/* Stride of the buffer in the BO */
|
|
__u32 stride;
|
|
|
|
/* Number of queries */
|
|
__u32 count;
|
|
|
|
/* Array of queries' offsets within the timestamp BO for their value */
|
|
__u64 offsets;
|
|
|
|
/* Array of timestamp's syncobjs to indicate its availability */
|
|
__u64 syncs;
|
|
};
|
|
|
|
/**
|
|
* struct drm_v3d_reset_performance_query - ioctl extension for the CPU job to
|
|
* reset performance queries
|
|
*
|
|
* When an extension DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY is defined, it
|
|
* points to this extension to define a reset performance submission. This CPU
|
|
* job will reset the performance queries by resetting the values of the
|
|
* performance monitors. Moreover, it will reset the syncobj to reset query
|
|
* availability.
|
|
*/
|
|
struct drm_v3d_reset_performance_query {
|
|
struct drm_v3d_extension base;
|
|
|
|
/* Array of performance queries's syncobjs to indicate its availability */
|
|
__u64 syncs;
|
|
|
|
/* Number of queries */
|
|
__u32 count;
|
|
|
|
/* Number of performance monitors */
|
|
__u32 nperfmons;
|
|
|
|
/* Array of u64 user-pointers that point to an array of kperfmon_ids */
|
|
__u64 kperfmon_ids;
|
|
};
|
|
|
|
/**
|
|
* struct drm_v3d_copy_performance_query - ioctl extension for the CPU job to copy
|
|
* performance query results to a buffer
|
|
*
|
|
* When an extension DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY is defined, it
|
|
* points to this extension to define a copy performance query submission. This
|
|
* CPU job will copy the performance queries results to a BO with the offset
|
|
* and stride defined in the extension.
|
|
*/
|
|
struct drm_v3d_copy_performance_query {
|
|
struct drm_v3d_extension base;
|
|
|
|
/* Define if should write to buffer using 64 or 32 bits */
|
|
__u8 do_64bit;
|
|
|
|
/* Define if it can write to buffer even if the query is not available */
|
|
__u8 do_partial;
|
|
|
|
/* Define if it should write availability bit to buffer */
|
|
__u8 availability_bit;
|
|
|
|
/* mbz */
|
|
__u8 pad;
|
|
|
|
/* Offset of the buffer in the BO */
|
|
__u32 offset;
|
|
|
|
/* Stride of the buffer in the BO */
|
|
__u32 stride;
|
|
|
|
/* Number of performance monitors */
|
|
__u32 nperfmons;
|
|
|
|
/* Number of performance counters related to this query pool */
|
|
__u32 ncounters;
|
|
|
|
/* Number of queries */
|
|
__u32 count;
|
|
|
|
/* Array of performance queries's syncobjs to indicate its availability */
|
|
__u64 syncs;
|
|
|
|
/* Array of u64 user-pointers that point to an array of kperfmon_ids */
|
|
__u64 kperfmon_ids;
|
|
};
|
|
|
|
struct drm_v3d_submit_cpu {
|
|
/* Pointer to a u32 array of the BOs that are referenced by the job.
|
|
*
|
|
* For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO,
|
|
* that contains the workgroup counts.
|
|
*
|
|
* For DRM_V3D_EXT_ID_TIMESTAMP_QUERY, it must contain only one BO,
|
|
* that will contain the timestamp.
|
|
*
|
|
* For DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY, it must contain only
|
|
* one BO, that contains the timestamp.
|
|
*
|
|
* For DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY, it must contain two
|
|
* BOs. The first is the BO where the timestamp queries will be written
|
|
* to. The second is the BO that contains the timestamp.
|
|
*
|
|
* For DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY, it must contain no
|
|
* BOs.
|
|
*
|
|
* For DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY, it must contain one
|
|
* BO, where the performance queries will be written.
|
|
*/
|
|
__u64 bo_handles;
|
|
|
|
/* Number of BO handles passed in (size is that times 4). */
|
|
__u32 bo_handle_count;
|
|
|
|
__u32 flags;
|
|
|
|
/* Pointer to an array of ioctl extensions*/
|
|
__u64 extensions;
|
|
};
|
|
|
|
/* The performance counters index represented by this enum are deprecated and
|
|
* must no longer be used. These counters are only valid for V3D 4.2.
|
|
*
|
|
* In order to check for performance counter information,
|
|
* use DRM_IOCTL_V3D_PERFMON_GET_COUNTER.
|
|
*
|
|
* Don't use V3D_PERFCNT_NUM to retrieve the maximum number of performance
|
|
* counters. You should use DRM_IOCTL_V3D_GET_PARAM with the following
|
|
* parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS.
|
|
*/
|
|
enum {
|
|
V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
|
|
V3D_PERFCNT_FEP_VALID_PRIMS,
|
|
V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
|
|
V3D_PERFCNT_FEP_VALID_QUADS,
|
|
V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
|
|
V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
|
|
V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
|
|
V3D_PERFCNT_TLB_QUADS_ZERO_COV,
|
|
V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
|
|
V3D_PERFCNT_TLB_QUADS_WRITTEN,
|
|
V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
|
|
V3D_PERFCNT_PTB_PRIM_CLIP,
|
|
V3D_PERFCNT_PTB_PRIM_REV,
|
|
V3D_PERFCNT_QPU_IDLE_CYCLES,
|
|
V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
|
|
V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
|
|
V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
|
|
V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
|
|
V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
|
|
V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
|
|
V3D_PERFCNT_QPU_IC_HIT,
|
|
V3D_PERFCNT_QPU_IC_MISS,
|
|
V3D_PERFCNT_QPU_UC_HIT,
|
|
V3D_PERFCNT_QPU_UC_MISS,
|
|
V3D_PERFCNT_TMU_TCACHE_ACCESS,
|
|
V3D_PERFCNT_TMU_TCACHE_MISS,
|
|
V3D_PERFCNT_VPM_VDW_STALL,
|
|
V3D_PERFCNT_VPM_VCD_STALL,
|
|
V3D_PERFCNT_BIN_ACTIVE,
|
|
V3D_PERFCNT_RDR_ACTIVE,
|
|
V3D_PERFCNT_L2T_HITS,
|
|
V3D_PERFCNT_L2T_MISSES,
|
|
V3D_PERFCNT_CYCLE_COUNT,
|
|
V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
|
|
V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
|
|
V3D_PERFCNT_PTB_PRIMS_BINNED,
|
|
V3D_PERFCNT_AXI_WRITES_WATCH_0,
|
|
V3D_PERFCNT_AXI_READS_WATCH_0,
|
|
V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
|
|
V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
|
|
V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
|
|
V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
|
|
V3D_PERFCNT_AXI_WRITES_WATCH_1,
|
|
V3D_PERFCNT_AXI_READS_WATCH_1,
|
|
V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
|
|
V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
|
|
V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
|
|
V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
|
|
V3D_PERFCNT_TLB_PARTIAL_QUADS,
|
|
V3D_PERFCNT_TMU_CONFIG_ACCESSES,
|
|
V3D_PERFCNT_L2T_NO_ID_STALL,
|
|
V3D_PERFCNT_L2T_COM_QUE_STALL,
|
|
V3D_PERFCNT_L2T_TMU_WRITES,
|
|
V3D_PERFCNT_TMU_ACTIVE_CYCLES,
|
|
V3D_PERFCNT_TMU_STALLED_CYCLES,
|
|
V3D_PERFCNT_CLE_ACTIVE,
|
|
V3D_PERFCNT_L2T_TMU_READS,
|
|
V3D_PERFCNT_L2T_CLE_READS,
|
|
V3D_PERFCNT_L2T_VCD_READS,
|
|
V3D_PERFCNT_L2T_TMUCFG_READS,
|
|
V3D_PERFCNT_L2T_SLC0_READS,
|
|
V3D_PERFCNT_L2T_SLC1_READS,
|
|
V3D_PERFCNT_L2T_SLC2_READS,
|
|
V3D_PERFCNT_L2T_TMU_W_MISSES,
|
|
V3D_PERFCNT_L2T_TMU_R_MISSES,
|
|
V3D_PERFCNT_L2T_CLE_MISSES,
|
|
V3D_PERFCNT_L2T_VCD_MISSES,
|
|
V3D_PERFCNT_L2T_TMUCFG_MISSES,
|
|
V3D_PERFCNT_L2T_SLC0_MISSES,
|
|
V3D_PERFCNT_L2T_SLC1_MISSES,
|
|
V3D_PERFCNT_L2T_SLC2_MISSES,
|
|
V3D_PERFCNT_CORE_MEM_WRITES,
|
|
V3D_PERFCNT_L2T_MEM_WRITES,
|
|
V3D_PERFCNT_PTB_MEM_WRITES,
|
|
V3D_PERFCNT_TLB_MEM_WRITES,
|
|
V3D_PERFCNT_CORE_MEM_READS,
|
|
V3D_PERFCNT_L2T_MEM_READS,
|
|
V3D_PERFCNT_PTB_MEM_READS,
|
|
V3D_PERFCNT_PSE_MEM_READS,
|
|
V3D_PERFCNT_TLB_MEM_READS,
|
|
V3D_PERFCNT_GMP_MEM_READS,
|
|
V3D_PERFCNT_PTB_W_MEM_WORDS,
|
|
V3D_PERFCNT_TLB_W_MEM_WORDS,
|
|
V3D_PERFCNT_PSE_R_MEM_WORDS,
|
|
V3D_PERFCNT_TLB_R_MEM_WORDS,
|
|
V3D_PERFCNT_TMU_MRU_HITS,
|
|
V3D_PERFCNT_COMPUTE_ACTIVE,
|
|
V3D_PERFCNT_NUM,
|
|
};
|
|
|
|
#define DRM_V3D_MAX_PERF_COUNTERS 32
|
|
|
|
struct drm_v3d_perfmon_create {
|
|
__u32 id;
|
|
__u32 ncounters;
|
|
__u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
|
|
};
|
|
|
|
struct drm_v3d_perfmon_destroy {
|
|
__u32 id;
|
|
};
|
|
|
|
/*
|
|
* Returns the values of the performance counters tracked by this
|
|
* perfmon (as an array of ncounters u64 values).
|
|
*
|
|
* No implicit synchronization is performed, so the user has to
|
|
* guarantee that any jobs using this perfmon have already been
|
|
* completed (probably by blocking on the seqno returned by the
|
|
* last exec that used the perfmon).
|
|
*/
|
|
struct drm_v3d_perfmon_get_values {
|
|
__u32 id;
|
|
__u32 pad;
|
|
__u64 values_ptr;
|
|
};
|
|
|
|
#define DRM_V3D_PERFCNT_MAX_NAME 64
|
|
#define DRM_V3D_PERFCNT_MAX_CATEGORY 32
|
|
#define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256
|
|
|
|
/**
|
|
* struct drm_v3d_perfmon_get_counter - ioctl to get the description of a
|
|
* performance counter
|
|
*
|
|
* As userspace needs to retrieve information about the performance counters
|
|
* available, this IOCTL allows users to get information about a performance
|
|
* counter (name, category and description).
|
|
*/
|
|
struct drm_v3d_perfmon_get_counter {
|
|
/*
|
|
* Counter ID
|
|
*
|
|
* Must be smaller than the maximum number of performance counters, which
|
|
* can be retrieve through DRM_V3D_PARAM_MAX_PERF_COUNTERS.
|
|
*/
|
|
__u8 counter;
|
|
|
|
/* Name of the counter */
|
|
__u8 name[DRM_V3D_PERFCNT_MAX_NAME];
|
|
|
|
/* Category of the counter */
|
|
__u8 category[DRM_V3D_PERFCNT_MAX_CATEGORY];
|
|
|
|
/* Description of the counter */
|
|
__u8 description[DRM_V3D_PERFCNT_MAX_DESCRIPTION];
|
|
|
|
/* mbz */
|
|
__u8 reserved[7];
|
|
};
|
|
|
|
#if defined(__cplusplus)
|
|
}
|
|
#endif
|
|
|
|
#endif /* _V3D_DRM_H_ */
|