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pNFS: LAYOUTRETURN should only update the stateid if the layout is valid
If the layout was completely returned, then ignore the returned layout stateid. Signed-off-by: Trond Myklebust <trond.myklebust@primarydata.com>
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@ -8130,7 +8130,7 @@ static void nfs4_layoutreturn_release(void *calldata)
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pnfs_mark_matching_lsegs_invalid(lo, &freeme, &lrp->args.range,
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be32_to_cpu(lrp->args.stateid.seqid));
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pnfs_mark_layout_returned_if_empty(lo);
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if (lrp->res.lrs_present)
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if (lrp->res.lrs_present && pnfs_layout_is_valid(lo))
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pnfs_set_layout_stateid(lo, &lrp->res.stateid, true);
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pnfs_clear_layoutreturn_waitbit(lo);
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spin_unlock(&lo->plh_inode->i_lock);
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@ -375,6 +375,11 @@ static inline bool nfs_have_layout(struct inode *inode)
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return NFS_I(inode)->layout != NULL;
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}
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static inline bool pnfs_layout_is_valid(const struct pnfs_layout_hdr *lo)
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{
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return test_bit(NFS_LAYOUT_INVALID_STID, &lo->plh_flags) == 0;
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}
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static inline struct nfs4_deviceid_node *
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nfs4_get_deviceid(struct nfs4_deviceid_node *d)
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{
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