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HID: sony: Fix race condition between rumble and device remove.
Valve reported a kernel crash on Ubuntu 18.04 when disconnecting a DS4 gamepad while rumble is enabled. This issue is reproducible with a frequency of 1 in 3 times in the game Borderlands 2 when using an automatic weapon, which triggers many rumble operations. We found the issue to be a race condition between sony_remove and the final device destruction by the HID / input system. The problem was that sony_remove didn't clean some of its work_item state in "struct sony_sc". After sony_remove work, the corresponding evdev node was around for sufficient time for applications to still queue rumble work after "sony_remove". On pre-4.19 kernels the race condition caused a kernel crash due to a NULL-pointer dereference as "sc->output_report_dmabuf" got freed during sony_remove. On newer kernels this crash doesn't happen due the buffer now being allocated using devm_kzalloc. However we can still queue work, while the driver is an undefined state. This patch fixes the described problem, by guarding the work_item "state_worker" with an initialized variable, which we are setting back to 0 on cleanup. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> CC: stable@vger.kernel.org Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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@ -585,10 +585,14 @@ static void sony_set_leds(struct sony_sc *sc);
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static inline void sony_schedule_work(struct sony_sc *sc,
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enum sony_worker which)
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{
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unsigned long flags;
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switch (which) {
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case SONY_WORKER_STATE:
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if (!sc->defer_initialization)
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spin_lock_irqsave(&sc->lock, flags);
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if (!sc->defer_initialization && sc->state_worker_initialized)
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schedule_work(&sc->state_worker);
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spin_unlock_irqrestore(&sc->lock, flags);
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break;
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case SONY_WORKER_HOTPLUG:
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if (sc->hotplug_worker_initialized)
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@ -2558,13 +2562,18 @@ static inline void sony_init_output_report(struct sony_sc *sc,
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static inline void sony_cancel_work_sync(struct sony_sc *sc)
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{
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unsigned long flags;
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if (sc->hotplug_worker_initialized)
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cancel_work_sync(&sc->hotplug_worker);
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if (sc->state_worker_initialized)
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if (sc->state_worker_initialized) {
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spin_lock_irqsave(&sc->lock, flags);
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sc->state_worker_initialized = 0;
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spin_unlock_irqrestore(&sc->lock, flags);
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cancel_work_sync(&sc->state_worker);
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}
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}
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static int sony_input_configured(struct hid_device *hdev,
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struct hid_input *hidinput)
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{
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