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Atm, the HPD IRQ reenable timer can get rearmed right after it's canceled. Also to access the HPD IRQ mask registers we need to wake up the HW. Solve both issues by converting the reenable timer to a delayed work and grabbing a runtime PM reference in the work. By this we can also forgo canceling the timer during runtime suspend, since the only important thing there is that the HW is awake when we write the registers and that's ensured by the RPM ref. So do the cancelation only during driver unload time; this is also a requirement for an upcoming patch where we want to cancel all HPD related works only during system suspend and driver unload time, but not during runtime suspend. Note that there is still a race between the HPD IRQ reenable work and drm_irq_uninstall() during driver unload, where the work can reenable the HPD IRQs disabled by drm_irq_uninstall(). This isn't a problem since the HPD IRQs will still be effectively masked by the first level interrupt mask. v2-3: - unchanged v4: - use proper API for changing the expiration time for an already pending delayed work (Jani) Signed-off-by: Imre Deak <imre.deak@intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> (v2) Cc: stable@vger.kernel.org (3.16+) Signed-off-by: Jani Nikula <jani.nikula@intel.com>
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html