David Herrmann 72525b3f33 drm/ttm: convert to unified vma offset manager
Use the new vma-manager infrastructure. This doesn't change any
implementation details as the vma-offset-manager is nearly copied 1-to-1
from TTM.

The vm_lock is moved into the offset manager so we can drop it from TTM.
During lookup, we use the vma locking helpers to take a reference to the
found object.
In all other scenarios, locking stays the same as before. We always
guarantee that drm_vma_offset_remove() is called only during destruction.
Hence, helpers like drm_vma_node_offset_addr() are always safe as long as
the node has a valid offset.

This also drops the addr_space_offset member as it is a copy of vm_start
in vma_node objects. Use the accessor functions instead.

v4:
 - remove vm_lock
 - use drm_vma_offset_lock_lookup() to protect lookup (instead of vm_lock)

Cc: Dave Airlie <airlied@redhat.com>
Cc: Ben Skeggs <bskeggs@redhat.com>
Cc: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: Martin Peres <martin.peres@labri.fr>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@gmail.com>
2013-07-25 20:47:07 +10:00
..
2013-02-19 17:57:44 -05:00
2013-07-23 20:14:19 +10:00
2013-02-27 19:10:16 -08:00
2013-02-27 19:10:16 -08:00
2013-07-23 20:14:29 +10:00
2013-07-23 19:20:20 +10:00
2013-07-23 19:36:23 +10:00
2013-07-23 19:37:59 +10:00
2013-04-30 22:20:00 +02:00
2013-07-25 20:47:04 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html