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The two work execution paths in worker_thread() and rescuer_thread() use move_linked_works() to claim work items from @pool->worklist. Once claimed, process_schedule_works() is called which invokes process_one_work() on each work item. process_one_work() then uses find_worker_executing_work() to detect and handle collisions - situations where the work item to be executed is still running on another worker. This works fine, but, to improve work execution locality, we want to establish work to worker association earlier and know for sure that the worker is going to excute the work once asssigned, which requires performing collision handling earlier while trying to assign the work item to the worker. This patch introduces assign_work() which assigns a work item to a worker using move_linked_works() and then performs collision handling. As collision handling is handled earlier, process_one_work() no longer needs to worry about them. After the this patch, collision checks for linked work items are skipped, which should be fine as they can't be queued multiple times concurrently. For work items running from rescuers, the timing of collision handling may change but the invariant that the work items go through collision handling before starting execution does not. This patch shouldn't cause noticeable behavior changes, especially given that worker_thread() behavior remains the same. Signed-off-by: Tejun Heo <tj@kernel.org>