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By default, any recv/read operation that uses provided buffers will consume at least 1 buffer fully (and maybe more, in case of bundles). This adds support for incremental consumption, meaning that an application may add large buffers, and each read/recv will just consume the part of the buffer that it needs. For example, let's say an application registers 1MB buffers in a provided buffer ring, for streaming receives. If it gets a short recv, then the full 1MB buffer will be consumed and passed back to the application. With incremental consumption, only the part that was actually used is consumed, and the buffer remains the current one. This means that both the application and the kernel needs to keep track of what the current receive point is. Each recv will still pass back a buffer ID and the size consumed, the only difference is that before the next receive would always be the next buffer in the ring. Now the same buffer ID may return multiple receives, each at an offset into that buffer from where the previous receive left off. Example: Application registers a provided buffer ring, and adds two 32K buffers to the ring. Buffer1 address: 0x1000000 (buffer ID 0) Buffer2 address: 0x2000000 (buffer ID 1) A recv completion is received with the following values: cqe->res 0x1000 (4k bytes received) cqe->flags 0x11 (CQE_F_BUFFER|CQE_F_BUF_MORE set, buffer ID 0) and the application now knows that 4096b of data is available at 0x1000000, the start of that buffer, and that more data from this buffer will be coming. Now the next receive comes in: cqe->res 0x2010 (8k bytes received) cqe->flags 0x11 (CQE_F_BUFFER|CQE_F_BUF_MORE set, buffer ID 0) which tells the application that 8k is available where the last completion left off, at 0x1001000. Next completion is: cqe->res 0x5000 (20k bytes received) cqe->flags 0x1 (CQE_F_BUFFER set, buffer ID 0) and the application now knows that 20k of data is available at 0x1003000, which is where the previous receive ended. CQE_F_BUF_MORE isn't set, as no more data is available in this buffer ID. The next completion is then: cqe->res 0x1000 (4k bytes received) cqe->flags 0x10001 (CQE_F_BUFFER|CQE_F_BUF_MORE set, buffer ID 1) which tells the application that buffer ID 1 is now the current one, hence there's 4k of valid data at 0x2000000. 0x2001000 will be the next receive point for this buffer ID. When a buffer will be reused by future CQE completions, IORING_CQE_BUF_MORE will be set in cqe->flags. This tells the application that the kernel isn't done with the buffer yet, and that it should expect more completions for this buffer ID. Will only be set by provided buffer rings setup with IOU_PBUF_RING INC, as that's the only type of buffer that will see multiple consecutive completions for the same buffer ID. For any other provided buffer type, any completion that passes back a buffer to the application is final. Once a buffer has been fully consumed, the buffer ring head is incremented and the next receive will indicate the next buffer ID in the CQE cflags. On the send side, the application can manage how much data is sent from an existing buffer by setting sqe->len to the desired send length. An application can request incremental consumption by setting IOU_PBUF_RING_INC in the provided buffer ring registration. Outside of that, any provided buffer ring setup and buffer additions is done like before, no changes there. The only change is in how an application may see multiple completions for the same buffer ID, hence needing to know where the next receive will happen. Note that like existing provided buffer rings, this should not be used with IOSQE_ASYNC, as both really require the ring to remain locked over the duration of the buffer selection and the operation completion. It will consume a buffer otherwise regardless of the size of the IO done. Signed-off-by: Jens Axboe <axboe@kernel.dk> |
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