using UnityEngine;
public class MovingSphere : MonoBehaviour
{
[SerializeField, Range(0f, 100f)]
private float maxSpeed = 10f;
private float maxAcceleration = 10f;
private Rigidbody body;
private Vector3 desiredVelocity;
private void Awake()
body = GetComponent<Rigidbody>();
}
private void Update()
Vector2 playerInput;
playerInput.x = Input.GetAxis("Horizontal");
playerInput.y = Input.GetAxis("Vertical");
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
private void FixedUpdate()
var velocity = body.velocity;
float maxSpeedChange = maxAcceleration * Time.deltaTime;
velocity.x = Mathf.MoveTowards(velocity.x, desiredVelocity.x, maxSpeedChange);
velocity.z = Mathf.MoveTowards(velocity.z, desiredVelocity.z, maxSpeedChange);
body.velocity = velocity;