From Sliding a Sphere
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8
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58
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@ -0,0 +1,58 @@
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using UnityEngine;
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public class MovingSphere : MonoBehaviour
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{
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[SerializeField, Range(0f, 100f)]
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private float maxSpeed = 10f;
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[SerializeField]
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{
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Vector2 playerInput;
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playerInput.y = Input.GetAxis("Vertical");
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var desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
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float maxSpeedChange = maxAcceleration * Time.deltaTime;
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velocity.x = Mathf.MoveTowards(velocity.x, desiredVelocity.x, maxSpeedChange);
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velocity.z = Mathf.MoveTowards(velocity.z, desiredVelocity.z, maxSpeedChange);
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var displacement = velocity * Time.deltaTime;
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if (newPosition.x < allowedArea.xMin)
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{
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15
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15
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Reference in New Issue
Block a user