From Sliding a Sphere
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Assets/Scripts/MovingSphere.cs
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58
Assets/Scripts/MovingSphere.cs
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using UnityEngine;
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public class MovingSphere : MonoBehaviour
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{
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private void Update()
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{
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Vector2 playerInput;
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||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
@ -40,6 +40,7 @@ QualitySettings:
|
|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Low
|
name: Low
|
||||||
@ -53,7 +54,7 @@ QualitySettings:
|
|||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
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||||||
blendWeights: 2
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skinWeights: 2
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||||||
textureQuality: 0
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textureQuality: 0
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||||||
anisotropicTextures: 0
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anisotropicTextures: 0
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||||||
antiAliasing: 0
|
antiAliasing: 0
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||||||
@ -75,6 +76,7 @@ QualitySettings:
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|||||||
asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
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||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
|
customRenderPipeline: {fileID: 0}
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||||||
excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
|
- serializedVersion: 2
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name: Medium
|
name: Medium
|
||||||
@ -88,7 +90,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
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shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 2
|
skinWeights: 2
|
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textureQuality: 0
|
textureQuality: 0
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anisotropicTextures: 1
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anisotropicTextures: 1
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antiAliasing: 0
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antiAliasing: 0
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@ -110,6 +112,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 2
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name: High
|
name: High
|
||||||
@ -123,7 +126,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 2
|
skinWeights: 2
|
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textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
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antiAliasing: 0
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antiAliasing: 0
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@ -145,6 +148,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
|
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asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
|
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|
customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
|
- serializedVersion: 2
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name: Very High
|
name: Very High
|
||||||
@ -158,7 +162,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
skinWeights: 4
|
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textureQuality: 0
|
textureQuality: 0
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anisotropicTextures: 2
|
anisotropicTextures: 2
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antiAliasing: 2
|
antiAliasing: 2
|
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@ -180,6 +184,7 @@ QualitySettings:
|
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asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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|
customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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- serializedVersion: 2
|
- serializedVersion: 2
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name: Ultra
|
name: Ultra
|
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@ -193,10 +198,10 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
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||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
|
shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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textureQuality: 0
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textureQuality: 0
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anisotropicTextures: 2
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anisotropicTextures: 2
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antiAliasing: 2
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antiAliasing: 0
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softParticles: 1
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softParticles: 1
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softVegetation: 1
|
softVegetation: 1
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realtimeReflectionProbes: 1
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realtimeReflectionProbes: 1
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@ -215,6 +220,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
|
asyncUploadBufferSize: 16
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||||||
asyncUploadPersistentBuffer: 1
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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resolutionScalingFixedDPIFactor: 1
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|
customRenderPipeline: {fileID: 0}
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excludedTargetPlatforms: []
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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m_PerPlatformDefaultQuality:
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Android: 2
|
Android: 2
|
||||||
|
15
ProjectSettings/URPProjectSettings.asset
Normal file
15
ProjectSettings/URPProjectSettings.asset
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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||||||
|
--- !u!114 &1
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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|
m_LastMaterialVersion: 2
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Reference in New Issue
Block a user