From ca8149da1fcf3eb87623225191370c3c5b27b475 Mon Sep 17 00:00:00 2001 From: _Redstone_c_ Date: Sat, 30 Jan 2021 11:09:57 +0800 Subject: [PATCH] From Mathematical Surfaces --- Assets/Point.meta | 8 + Assets/Point/Point Surface.mat | 78 +++++++++ Assets/Point/Point Surface.mat.meta | 8 + Assets/Point/Point Surface.shader | 31 ++++ Assets/Point/Point Surface.shader.meta | 9 ++ Assets/Point/Point URP.mat | 91 +++++++++++ Assets/Point/Point URP.mat.meta | 8 + Assets/Point/Point URP.shadergraph | 92 +++++++++++ Assets/Point/Point URP.shadergraph.meta | 10 ++ Assets/Point/Point.prefab | 95 +++++++++++ Assets/Point/Point.prefab.meta | 7 + Assets/Scenes.meta | 2 +- Assets/Scenes/SampleScene.unity | 158 ++++++++++++++++--- Assets/Script.meta | 8 + Assets/Script/FunctionLibrary.cs | 71 +++++++++ Assets/Script/FunctionLibrary.cs.meta | 11 ++ Assets/Script/Graph.cs | 48 ++++++ Assets/Script/Graph.cs.meta | 11 ++ Assets/URP.meta | 8 + Assets/URP/URP.asset | 56 +++++++ Assets/URP/URP.asset.meta | 8 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p; + p.x = u; + p.y = Sin(PI * (u + v + t)); + p.z = v; + return p; + } + + public static Vector3 MultiWave(float u, float v, float t) + { + Vector3 p; + p.x = u; + p.y = Sin(PI * (u + 0.5f * t)); + p.y += 0.5f * Sin(2f * PI * (v + t)); + p.y += Sin(PI * (u + v + 0.25f * t)); + p.y *= 1f / 2.5f; + p.z = v; + return p; + } + + public static Vector3 Ripple(float u, float v, float t) + { + var d = Sqrt(u * u + v * v); + Vector3 p; + p.x = u; + p.y = Sin(PI * (4f * d - t)); + p.y /= 1f + 10f * d; + p.z = v; + return p; + } + + public static Vector3 Sphere(float u, float v, float t) + { + float r = 0.9f + 0.1f * Sin(PI * (6f * u + 4f * v + t)); + float s = r * Cos(0.5f * PI * v); + Vector3 p; + p.x = s * Sin(PI * u); + p.y = r * Sin(0.5f * PI * v); + p.z = s * Cos(PI * u); + return p; + } + + public static Vector3 Torus(float u, float v, float t) + { + float r1 = 0.7f + 0.1f * Sin(PI * (6f * u + 0.5f * t)); + float r2 = 0.15f + 0.05f * Sin(PI * (8f * u + 4f * v + 2f * t)); + float s = r1 + r2 * Cos(PI * v); + Vector3 p; + p.x = s * Sin(PI * u); + p.y = r2 * Sin(PI * v); + p.z = s * Cos(PI * u); + return p; + } +} diff --git a/Assets/Script/FunctionLibrary.cs.meta b/Assets/Script/FunctionLibrary.cs.meta new file mode 100644 index 0000000..7f5d0f6 --- /dev/null +++ b/Assets/Script/FunctionLibrary.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e5d4ebe0e863dfd49b58925b59880bf7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Script/Graph.cs b/Assets/Script/Graph.cs new file mode 100644 index 0000000..3ed41a9 --- /dev/null +++ b/Assets/Script/Graph.cs @@ -0,0 +1,48 @@ +using UnityEngine; + +public class Graph : MonoBehaviour +{ + [SerializeField] + Transform pointPrefab = default; + + [SerializeField, Range(10, 100)] + int resolution = 10; + + [SerializeField] + FunctionLibrary.FunctionName function = default; + + 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m_Name: Debug Vertical + descriptiveName: + descriptiveNegativeName: + negativeButton: down + positiveButton: up + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 2 + axis: 6 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Horizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: left + positiveButton: right + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 2 + axis: 5 + joyNum: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 18bce84..592dcc2 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -4,7 +4,7 @@ PlayerSettings: m_ObjectHideFlags: 0 serializedVersion: 20 - productGUID: 96adb2d5397f07c4695dd41a6c298ce1 + productGUID: 0e84fdf2766f65b408b878c2492b3a6f AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: DefaultCompany - productName: Tutorials-Basics-MeasuringPerformance + productName: Tutorials-Basics-MathematicalSurfaces defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 7b7658d..b38e404 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -18,7 +18,7 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - blendWeights: 1 + skinWeights: 1 textureQuality: 1 anisotropicTextures: 0 antiAliasing: 0 @@ -40,6 +40,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: 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