Sticking to the Ground
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@ -17,6 +17,15 @@ public class MovingSphere : MonoBehaviour
|
|||||||
[SerializeField, Range(0f, 90f)]
|
[SerializeField, Range(0f, 90f)]
|
||||||
private float maxGroundAngle = 25f;
|
private float maxGroundAngle = 25f;
|
||||||
|
|
||||||
|
[SerializeField, Range(0f, 100f)]
|
||||||
|
float maxSnapSpeed = 100f;
|
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|
|
||||||
|
[SerializeField, Min(0f)]
|
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|
float probeDistance = 1f;
|
||||||
|
|
||||||
|
[SerializeField]
|
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|
LayerMask probeMask = -1;
|
||||||
|
|
||||||
private Rigidbody body;
|
private Rigidbody body;
|
||||||
|
|
||||||
private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
|
private Vector3 desiredVelocity = new Vector3(0f, 0f, 0f);
|
||||||
@ -28,6 +37,7 @@ public class MovingSphere : MonoBehaviour
|
|||||||
private Vector3 velocity;
|
private Vector3 velocity;
|
||||||
private Vector3 contactNormal;
|
private Vector3 contactNormal;
|
||||||
private float minGroundDotProduct;
|
private float minGroundDotProduct;
|
||||||
|
private int stepsSinceLastGrounded, stepsSinceLastJump;
|
||||||
|
|
||||||
private void OnValidate()
|
private void OnValidate()
|
||||||
{
|
{
|
||||||
@ -49,6 +59,10 @@ public class MovingSphere : MonoBehaviour
|
|||||||
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
|
||||||
|
|
||||||
desiredJump |= Input.GetButtonDown("Jump");
|
desiredJump |= Input.GetButtonDown("Jump");
|
||||||
|
|
||||||
|
GetComponent<MeshRenderer>().material.SetColor(
|
||||||
|
"_BaseColor", onGround ? Color.black : Color.white
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
@ -70,10 +84,13 @@ public class MovingSphere : MonoBehaviour
|
|||||||
|
|
||||||
private void UpdateState()
|
private void UpdateState()
|
||||||
{
|
{
|
||||||
|
stepsSinceLastGrounded++;
|
||||||
|
stepsSinceLastJump++;
|
||||||
velocity = body.velocity;
|
velocity = body.velocity;
|
||||||
if (onGround)
|
if (onGround || SnapToGround())
|
||||||
{
|
{
|
||||||
jumpPhase = 0;
|
jumpPhase = 0;
|
||||||
|
stepsSinceLastGrounded = 0;
|
||||||
if (groundContactCount > 1)
|
if (groundContactCount > 1)
|
||||||
{
|
{
|
||||||
contactNormal.Normalize();
|
contactNormal.Normalize();
|
||||||
@ -112,6 +129,7 @@ public class MovingSphere : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (onGround || jumpPhase < maxAirJumps)
|
if (onGround || jumpPhase < maxAirJumps)
|
||||||
{
|
{
|
||||||
|
stepsSinceLastJump = 0;
|
||||||
jumpPhase++;
|
jumpPhase++;
|
||||||
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
|
float jumpSpeed = Mathf.Sqrt(-2f * Physics.gravity.y * jumpHeight);
|
||||||
float alignedSpeed = Vector3.Dot(velocity, contactNormal);
|
float alignedSpeed = Vector3.Dot(velocity, contactNormal);
|
||||||
@ -147,9 +165,39 @@ public class MovingSphere : MonoBehaviour
|
|||||||
return vector - contactNormal * Vector3.Dot(vector, contactNormal);
|
return vector - contactNormal * Vector3.Dot(vector, contactNormal);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClearState()
|
private void ClearState()
|
||||||
{
|
{
|
||||||
groundContactCount = 0;
|
groundContactCount = 0;
|
||||||
contactNormal = Vector3.zero;
|
contactNormal = Vector3.zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool SnapToGround()
|
||||||
|
{
|
||||||
|
if (stepsSinceLastGrounded > 1 || stepsSinceLastJump <= 2)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
float speed = velocity.magnitude;
|
||||||
|
if (speed > maxSnapSpeed)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (!Physics.Raycast(body.position, Vector3.down, out RaycastHit hit, probeDistance, probeMask))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (hit.normal.y < minGroundDotProduct)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
groundContactCount = 1;
|
||||||
|
contactNormal = hit.normal;
|
||||||
|
float dot = Vector3.Dot(velocity, hit.normal);
|
||||||
|
if (dot > 0f)
|
||||||
|
{
|
||||||
|
velocity = (velocity - hit.normal * dot).normalized * speed;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
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m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
@ -211,6 +211,8 @@ MonoBehaviour:
|
|||||||
jumpHeight: 2
|
jumpHeight: 2
|
||||||
maxAirJumps: 1
|
maxAirJumps: 1
|
||||||
maxGroundAngle: 25
|
maxGroundAngle: 25
|
||||||
|
maxSnapSpeed: 100
|
||||||
|
probeDistance: 1
|
||||||
--- !u!54 &6426552592410720832
|
--- !u!54 &6426552592410720832
|
||||||
Rigidbody:
|
Rigidbody:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -13,7 +13,7 @@ TagManager:
|
|||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- Agent
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Reference in New Issue
Block a user