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2021-02-02 16:28:38 +08:00

38 lines
1.0 KiB
C#

using UnityEngine;
public class MovingSphere : MonoBehaviour
{
[SerializeField, Range(0f, 100f)]
private float maxSpeed = 10f;
[SerializeField, Range(0f, 100f)]
private float maxAcceleration = 10f;
private Rigidbody body;
private Vector3 desiredVelocity;
private void Awake()
{
body = GetComponent<Rigidbody>();
}
private void Update()
{
Vector2 playerInput;
playerInput.x = Input.GetAxis("Horizontal");
playerInput.y = Input.GetAxis("Vertical");
playerInput = Vector2.ClampMagnitude(playerInput, 1f);
desiredVelocity = new Vector3(playerInput.x, 0f, playerInput.y) * maxSpeed;
}
private void FixedUpdate()
{
var velocity = body.velocity;
float maxSpeedChange = maxAcceleration * Time.deltaTime;
velocity.x = Mathf.MoveTowards(velocity.x, desiredVelocity.x, maxSpeedChange);
velocity.z = Mathf.MoveTowards(velocity.z, desiredVelocity.z, maxSpeedChange);
body.velocity = velocity;
}
}