初始化提交
This commit is contained in:
commit
7b6eec1d2a
15
.gitignore
vendored
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15
.gitignore
vendored
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@ -0,0 +1,15 @@
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Binaries
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DerivedDataCache
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Intermediate
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Saved
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Build
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.vscode
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.vs
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*.VC.db
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*.opensdf
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*.opendb
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*.sdf
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*.sln
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*.suo
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*.xcodeproj
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*.xcworkspace
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0
Config/DefaultEditor.ini
Normal file
0
Config/DefaultEditor.ini
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24
Config/DefaultEngine.ini
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24
Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Level.Level
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EditorStartupMap=/Game/Level.Level
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GlobalDefaultGameMode=/Game/BP_RaspberryVehicleGameMode.BP_RaspberryVehicleGameMode_C
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/RaspberryVehicle")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/RaspberryVehicle")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="RaspberryVehicleGameModeBase")
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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bPackageDataInsideApk=True
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[/Script/Engine.RendererSettings]
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r.DefaultFeature.AntiAliasing=0
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|
3
Config/DefaultGame.ini
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3
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=ECA46B7040CB59E1C5052F9417760C22
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5
Config/DefaultInput.ini
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5
Config/DefaultInput.ini
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@ -0,0 +1,5 @@
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[/Script/Engine.InputSettings]
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DefaultTouchInterface=None
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BIN
Content/BP_RaspberryVehicleGameMode.uasset
Normal file
BIN
Content/BP_RaspberryVehicleGameMode.uasset
Normal file
Binary file not shown.
BIN
Content/Level.umap
Normal file
BIN
Content/Level.umap
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Binary file not shown.
BIN
Content/Level_BuiltData.uasset
Normal file
BIN
Content/Level_BuiltData.uasset
Normal file
Binary file not shown.
BIN
Content/UMG.uasset
Normal file
BIN
Content/UMG.uasset
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Binary file not shown.
12
README.md
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12
README.md
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@ -0,0 +1,12 @@
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### RaspberryVehicle
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> 这是 2021年山大未来科学营(夏季)- 人工智能与发明创造未来科学营 的作业
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RaspberryVehicle.py - 树莓派车入口
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RaspberryVehicle.uproject - 控制端入口
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基于树莓派的简单网络遥控车实现方案。
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支持传感器数据上传,摄像头图像实时上传,远程操作。
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网络协议基于 UDP ,车作为服务端,控制端作为客户端接入。
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客户端基于 Unreal Engine 4 ,其中控制端在 Windows 10 x64 和 安卓 平台上测试通过。
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[查看更多](https://www.myredstone.top/archives/2563)
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319
RaspberryVehicle.py
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319
RaspberryVehicle.py
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#!/usr/bin/env python3
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import re
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import cv2
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import time
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import struct
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import socket
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import _thread
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import threading
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import RPi.GPIO as GPIO
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stop = False
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interval = 0.1
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udp_addr = ("192.168.1.1", 6000)
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GPIO.setmode(GPIO.BCM)
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speedl_pin = 18
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speedr_pin = 17
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GPIO.setup(speedl_pin, GPIO.IN)
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GPIO.setup(speedr_pin, GPIO.IN)
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speed_mutex = threading.Lock()
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speedl_count = 0
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speedr_count = 0
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def speedl_callback(pin):
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global speedl_count
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global speed_mutex
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speed_mutex.acquire()
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speedl_count = speedl_count + 1
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speed_mutex.release()
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def speedr_callback(pin):
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global speedr_count
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global speed_mutex
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speed_mutex.acquire()
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speedr_count = speedr_count + 1
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speed_mutex.release()
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GPIO.add_event_detect(speedl_pin, GPIO.RISING, callback = speedl_callback)
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GPIO.add_event_detect(speedr_pin, GPIO.RISING, callback = speedr_callback)
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ultrasound_tri_pin = 13
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ultrasound_ech_pin = 16
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GPIO.setup(ultrasound_tri_pin, GPIO.OUT)
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GPIO.setup(ultrasound_ech_pin, GPIO.IN)
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ultrasound_distance = 0.0
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def ultrasound_thread():
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global stop
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global ultrasound_tri_pin
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global ultrasound_ech_pin
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global ultrasound_distance
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while not stop:
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GPIO.output(ultrasound_tri_pin, True)
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time.sleep(0.00001)
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GPIO.output(ultrasound_tri_pin, False)
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count = 10000
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while GPIO.input(ultrasound_ech_pin) != True and count > 0:
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count = count - 1
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start = time.time()
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count = 10000
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while GPIO.input(ultrasound_ech_pin) != False and count > 0:
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count = count - 1
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finish = time.time()
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pulse_len = finish - start
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ultrasound_distance = pulse_len / 0.000058
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time.sleep(interval * 0.01)
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motor_mutex = threading.Lock()
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motor_pins = [21, 26, 20, 19]
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motor_pwms = []
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GPIO.setup(motor_pins, GPIO.OUT)
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for motor_index in range(0, 4):
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motor_pwms.append(GPIO.PWM(motor_pins[motor_index], 500))
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motor_pwms[motor_index].start(0)
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motor_mode = 0
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motor_time = 0
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motor_speed = 0
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def motor_thread():
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global stop
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global motor_mode
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global motor_time
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global motor_speed
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global motor_mutex
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while not stop:
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motor_mutex.acquire()
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if motor_time < time.time():
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motor_pwms[0].ChangeDutyCycle(0)
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motor_pwms[1].ChangeDutyCycle(0)
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motor_pwms[2].ChangeDutyCycle(0)
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motor_pwms[3].ChangeDutyCycle(0)
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elif motor_mode == 0:
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motor_pwms[0].ChangeDutyCycle(motor_speed)
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motor_pwms[1].ChangeDutyCycle(0)
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motor_pwms[2].ChangeDutyCycle(motor_speed)
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motor_pwms[3].ChangeDutyCycle(0)
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elif motor_mode == 1:
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motor_pwms[0].ChangeDutyCycle(0)
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motor_pwms[1].ChangeDutyCycle(motor_speed)
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motor_pwms[2].ChangeDutyCycle(0)
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motor_pwms[3].ChangeDutyCycle(motor_speed)
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elif motor_mode == 2:
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motor_pwms[0].ChangeDutyCycle(0)
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motor_pwms[1].ChangeDutyCycle(motor_speed * 0.75)
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motor_pwms[2].ChangeDutyCycle(motor_speed * 0.75)
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motor_pwms[3].ChangeDutyCycle(0)
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elif motor_mode == 3:
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motor_pwms[0].ChangeDutyCycle(motor_speed * 0.75)
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motor_pwms[1].ChangeDutyCycle(0)
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motor_pwms[2].ChangeDutyCycle(0)
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motor_pwms[3].ChangeDutyCycle(motor_speed * 0.75)
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elif motor_mode == 4:
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motor_pwms[0].ChangeDutyCycle(motor_speed)
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motor_pwms[1].ChangeDutyCycle(motor_speed)
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motor_pwms[2].ChangeDutyCycle(motor_speed)
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motor_pwms[3].ChangeDutyCycle(motor_speed)
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motor_mutex.release()
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time.sleep(interval * 0.01)
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def cap_thread():
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global stop
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global udp_addr
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cap = cv2.VideoCapture(0)
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cap.set(3, 256)
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cap.set(4, 256)
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sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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if cap == None: return
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while not stop:
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for chunk_index in range(0, 256):
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if chunk_index % 32 == 0:
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ret, frame = cap.read()
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if ret == False: return
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chunk_bytes = struct.pack("!H", chunk_index) + frame.tobytes()[chunk_index * 768 : chunk_index * 768 + 768]
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sock.sendto(chunk_bytes, udp_addr)
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if stop: return
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cap.release()
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clp_pin = 23
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near_pin = 27
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is_pins = [22, 24, 25, 12, 5]
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GPIO.setup(clp_pin, GPIO.IN, pull_up_down = GPIO.PUD_DOWN)
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GPIO.setup(near_pin, GPIO.IN, pull_up_down = GPIO.PUD_DOWN)
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GPIO.setup(is_pins, GPIO.IN, pull_up_down = GPIO.PUD_DOWN)
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def udp_thread():
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global stop
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global udp_addr
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global speedl_count
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global speedr_count
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global speed_mutex
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global motor_mode
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global motor_time
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global motor_speed
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global motor_mutex
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sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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sock.bind(("0.0.0.0", 6000))
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sock.setblocking(False)
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while not stop:
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try:
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(data, source) = sock.recvfrom(1024)
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if len(data) == 8:
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udp_addr = source
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order, param = struct.unpack("!ii", data)
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if order >= 0 and order < 5:
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motor_mutex.acquire()
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motor_mode = order
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motor_speed = param
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if motor_speed < 0.0:
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motor_speed = 0.0
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elif motor_speed > 100.0:
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motor_speed = 100.0
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motor_time = time.time() + 0.13
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motor_mutex.release()
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except socket.error:
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motor_mode = 0
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data = bytes()
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clp_state = GPIO.input(clp_pin) == True
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near_state = GPIO.input(near_pin) == True
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data = data + struct.pack("!??", clp_state, near_state)
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for is_pin in is_pins:
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is_state = GPIO.input(is_pin) == True
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data = data + struct.pack("!?", is_state)
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speed_mutex.acquire()
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data = data + struct.pack("!BB", speedl_count, speedr_count)
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speedl_count = 0
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speedr_count = 0
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speed_mutex.release()
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data = data + struct.pack("!f", ultrasound_distance)
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sock.sendto(data, udp_addr)
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time.sleep(interval)
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sock.close()
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threads = []
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try:
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threads.append(threading.Thread(target = ultrasound_thread, args = ()))
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threads.append(threading.Thread(target = motor_thread, args = ()))
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threads.append(threading.Thread(target = cap_thread, args = ()))
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threads.append(threading.Thread(target = udp_thread, args = ()))
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for thread in threads: thread.start()
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while True:
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time.sleep(interval)
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except KeyboardInterrupt:
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||||
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print("\nKeyboardInterrupt")
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finally:
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stop = True
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for thread in threads:
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if thread.isAlive():
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thread.join()
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||||
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||||
GPIO.cleanup()
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||||
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print("Exit")
|
13
RaspberryVehicle.uproject
Normal file
13
RaspberryVehicle.uproject
Normal file
@ -0,0 +1,13 @@
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{
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||||
"FileVersion": 3,
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||||
"EngineAssociation": "4.26",
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||||
"Category": "",
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"Description": "",
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"Modules": [
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{
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||||
"Name": "RaspberryVehicle",
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"Type": "Runtime",
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||||
"LoadingPhase": "Default"
|
||||
}
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]
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}
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14
Source/RaspberryVehicle.Target.cs
Normal file
14
Source/RaspberryVehicle.Target.cs
Normal file
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// Copyright Epic Games, Inc. All Rights Reserved.
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||||
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||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class RaspberryVehicleTarget : TargetRules
|
||||
{
|
||||
public RaspberryVehicleTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.AddRange( new string[] { "RaspberryVehicle" } );
|
||||
}
|
||||
}
|
31
Source/RaspberryVehicle/RaspberryVehicle.Build.cs
Normal file
31
Source/RaspberryVehicle/RaspberryVehicle.Build.cs
Normal file
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|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class RaspberryVehicle : ModuleRules
|
||||
{
|
||||
public RaspberryVehicle(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"Engine",
|
||||
"InputCore" ,
|
||||
"CoreUObject",
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"RHI",
|
||||
"Sockets",
|
||||
"Networking",
|
||||
"RenderCore",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
6
Source/RaspberryVehicle/RaspberryVehicle.cpp
Normal file
6
Source/RaspberryVehicle/RaspberryVehicle.cpp
Normal file
@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "RaspberryVehicle.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, RaspberryVehicle, "RaspberryVehicle" );
|
6
Source/RaspberryVehicle/RaspberryVehicle.h
Normal file
6
Source/RaspberryVehicle/RaspberryVehicle.h
Normal file
@ -0,0 +1,6 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
139
Source/RaspberryVehicle/RaspberryVehicleGameMode.cpp
Normal file
139
Source/RaspberryVehicle/RaspberryVehicleGameMode.cpp
Normal file
@ -0,0 +1,139 @@
|
||||
#include "RaspberryVehicleGameMode.h"
|
||||
|
||||
#include "Sockets.h"
|
||||
#include "Networking.h"
|
||||
#include "Misc/Timespan.h"
|
||||
#include "SocketSubsystem.h"
|
||||
#include "Engine/Texture2DDynamic.h"
|
||||
|
||||
ARaspberryVehicleGameMode::ARaspberryVehicleGameMode(const FObjectInitializer& ObjectInitializer)
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
}
|
||||
|
||||
void ARaspberryVehicleGameMode::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
SocketSubsystem = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM);
|
||||
|
||||
UDPSocket = SocketSubsystem->CreateSocket(NAME_DGram, TEXT("Raspberry Socket"), FNetworkProtocolTypes::IPv4);
|
||||
|
||||
UDPBuffer.SetNumUninitialized(1024);
|
||||
|
||||
CameraBuffer.Init(255, 256 * 256 * 4);
|
||||
|
||||
UDPLastTime = FDateTime(0);
|
||||
UDPSendTime = FDateTime(0);
|
||||
|
||||
CameraTexture = UTexture2D::CreateTransient(256, 256);
|
||||
void* Pixels = CameraTexture->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
|
||||
FMemory::Memcpy(Pixels, CameraBuffer.GetData(), 256 * 256 * 4);
|
||||
CameraTexture->PlatformData->Mips[0].BulkData.Unlock();
|
||||
CameraTexture->UpdateResource();
|
||||
}
|
||||
|
||||
void ARaspberryVehicleGameMode::Tick(float DeltaSeconds)
|
||||
{
|
||||
Super::Tick(DeltaSeconds);
|
||||
|
||||
int32 BytesNum = 0;
|
||||
TSharedRef<FInternetAddr> Addr = SocketSubsystem->CreateInternetAddr();
|
||||
|
||||
bool bIsValid;
|
||||
Addr->SetIp(TEXT("192.168.1.1"), bIsValid);
|
||||
Addr->SetIp(*IP, bIsValid);
|
||||
Addr->SetPort(6000);
|
||||
|
||||
if ((FDateTime::Now() - UDPSendTime) > FTimespan::FromSeconds(0.1))
|
||||
{
|
||||
uint8* MotorModeBuffer = (uint8*)&MotorMode;
|
||||
|
||||
UDPBuffer[0] = MotorModeBuffer[3];
|
||||
UDPBuffer[1] = MotorModeBuffer[2];
|
||||
UDPBuffer[2] = MotorModeBuffer[1];
|
||||
UDPBuffer[3] = MotorModeBuffer[0];
|
||||
|
||||
uint8* MotorSpeedBuffer = (uint8*)&MotorSpeed;
|
||||
|
||||
UDPBuffer[4] = MotorSpeedBuffer[3];
|
||||
UDPBuffer[5] = MotorSpeedBuffer[2];
|
||||
UDPBuffer[6] = MotorSpeedBuffer[1];
|
||||
UDPBuffer[7] = MotorSpeedBuffer[0];
|
||||
|
||||
UDPSocket->SendTo(UDPBuffer.GetData(), 8, BytesNum, *Addr);
|
||||
|
||||
UDPSendTime = FDateTime::Now();
|
||||
}
|
||||
|
||||
uint32 PendingDataSize;
|
||||
while(UDPSocket->HasPendingData(PendingDataSize))
|
||||
{
|
||||
UDPSocket->RecvFrom(UDPBuffer.GetData(), UDPBuffer.Num(), BytesNum, *Addr);
|
||||
|
||||
if (BytesNum == 13)
|
||||
{
|
||||
UDPLastTime = FDateTime::Now();
|
||||
|
||||
bCLP = (bool)UDPBuffer[0];
|
||||
bNear = (bool)UDPBuffer[1];
|
||||
|
||||
bIS1 = (bool)UDPBuffer[2];
|
||||
bIS2 = (bool)UDPBuffer[3];
|
||||
bIS3 = (bool)UDPBuffer[4];
|
||||
bIS4 = (bool)UDPBuffer[5];
|
||||
bIS5 = (bool)UDPBuffer[6];
|
||||
|
||||
SpeedL = UDPBuffer[7] * 0.5;
|
||||
SpeedR = UDPBuffer[8] * 0.5;
|
||||
|
||||
uint8 DistanceBuffer[4];
|
||||
|
||||
DistanceBuffer[3] = UDPBuffer[9];
|
||||
DistanceBuffer[2] = UDPBuffer[10];
|
||||
DistanceBuffer[1] = UDPBuffer[11];
|
||||
DistanceBuffer[0] = UDPBuffer[12];
|
||||
|
||||
FMemory::Memcpy(&Distance, DistanceBuffer, sizeof Distance);
|
||||
}
|
||||
else if (BytesNum == 770)
|
||||
{
|
||||
int32 ChunkIndex;
|
||||
uint8* ChunkIndexBuffer = (uint8*)&ChunkIndex;
|
||||
|
||||
ChunkIndexBuffer[0] = UDPBuffer[1];
|
||||
ChunkIndexBuffer[1] = UDPBuffer[0];
|
||||
ChunkIndexBuffer[2] = 0;
|
||||
ChunkIndexBuffer[3] = 0;
|
||||
|
||||
uint8* Src = &UDPBuffer[2];
|
||||
|
||||
for (int32 PixelIndex = 0; PixelIndex < 256; ++PixelIndex)
|
||||
{
|
||||
CameraBuffer[(ChunkIndex * 256 + PixelIndex) * 4 + 0] = Src[PixelIndex * 3 + 0];
|
||||
CameraBuffer[(ChunkIndex * 256 + PixelIndex) * 4 + 1] = Src[PixelIndex * 3 + 1];
|
||||
CameraBuffer[(ChunkIndex * 256 + PixelIndex) * 4 + 2] = Src[PixelIndex * 3 + 2];
|
||||
CameraBuffer[(ChunkIndex * 256 + PixelIndex) * 4 + 3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void* Buffer = CameraBuffer.GetData();
|
||||
FRHITexture2D* RHICameraTexture = CameraTexture->Resource->GetTexture2DRHI();
|
||||
ENQUEUE_RENDER_COMMAND(RaspberryCameraUpdate)(
|
||||
[RHICameraTexture, Buffer](FRHICommandListImmediate& RHICmdList)
|
||||
{
|
||||
uint32 Stride = 0;
|
||||
void* Pixels = RHILockTexture2D(RHICameraTexture, 0, RLM_WriteOnly, Stride, false);
|
||||
FMemory::Memcpy(Pixels, Buffer, 256 * 256 * 4);
|
||||
RHIUnlockTexture2D(RHICameraTexture, 0, false);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
void ARaspberryVehicleGameMode::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
||||
{
|
||||
SocketSubsystem->DestroySocket(UDPSocket);
|
||||
|
||||
Super::EndPlay(EndPlayReason);
|
||||
}
|
82
Source/RaspberryVehicle/RaspberryVehicleGameMode.h
Normal file
82
Source/RaspberryVehicle/RaspberryVehicleGameMode.h
Normal file
@ -0,0 +1,82 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Misc/DateTime.h"
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "RaspberryVehicleGameMode.generated.h"
|
||||
|
||||
class FSocket;
|
||||
class UTexture2D;
|
||||
class ISocketSubsystem;
|
||||
|
||||
UCLASS(Blueprintable)
|
||||
class ARaspberryVehicleGameMode : public AGameModeBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
ARaspberryVehicleGameMode(const FObjectInitializer& ObjectInitializer);
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString IP;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FDateTime UDPLastTime;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
bool bCLP;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
bool bNear;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
bool bIS1;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
bool bIS2;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
bool bIS3;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
bool bIS4;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
bool bIS5;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
float SpeedL = 0.0f;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
float SpeedR = 0.0f;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
float Distance = 0.0f;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int32 MotorMode = -1;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
int32 MotorSpeed = 100;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
UTexture2D* CameraTexture;
|
||||
|
||||
ISocketSubsystem* SocketSubsystem;
|
||||
|
||||
FSocket* UDPSocket;
|
||||
|
||||
TArray<uint8> UDPBuffer;
|
||||
|
||||
TArray<uint8> CameraBuffer;
|
||||
|
||||
FDateTime UDPSendTime;
|
||||
|
||||
//~ Begin AActor Interface.
|
||||
virtual void BeginPlay() override;
|
||||
virtual void Tick(float DeltaSeconds) override;
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
//~ End AActor Interface.
|
||||
|
||||
};
|
14
Source/RaspberryVehicleEditor.Target.cs
Normal file
14
Source/RaspberryVehicleEditor.Target.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class RaspberryVehicleEditorTarget : TargetRules
|
||||
{
|
||||
public RaspberryVehicleEditorTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.AddRange( new string[] { "RaspberryVehicle" } );
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user