初始化插件
This commit is contained in:
commit
c98fe4b6c8
15
.gitignore
vendored
Normal file
15
.gitignore
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
Binaries
|
||||
DerivedDataCache
|
||||
Intermediate
|
||||
Saved
|
||||
Build
|
||||
.vscode
|
||||
.vs
|
||||
*.VC.db
|
||||
*.opensdf
|
||||
*.opendb
|
||||
*.sdf
|
||||
*.sln
|
||||
*.suo
|
||||
*.xcodeproj
|
||||
*.xcworkspace
|
24
AutoSave.uplugin
Normal file
24
AutoSave.uplugin
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.0",
|
||||
"FriendlyName": "Auto Save",
|
||||
"Description": "",
|
||||
"Category": "Other",
|
||||
"CreatedBy": "_Redstone_c_",
|
||||
"CreatedByURL": "",
|
||||
"DocsURL": "",
|
||||
"MarketplaceURL": "",
|
||||
"SupportURL": "",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": false,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "AutoSave",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
]
|
||||
}
|
21
LICENSE
Normal file
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 zhaizhenbo
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
4
README.md
Normal file
4
README.md
Normal file
@ -0,0 +1,4 @@
|
||||
## UE4 Plugin: Auto Save
|
||||
[Voxel](http://gitblit.myredstone.top/summary/UE4-Plugins!AutoSave.git) 是开发中的一个存档管理插件。
|
||||
|
||||
目前支持的 UE4 版本:4.25.4
|
BIN
Resources/Icon128.png
Normal file
BIN
Resources/Icon128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
53
Source/AutoSave/AutoSave.Build.cs
Normal file
53
Source/AutoSave/AutoSave.Build.cs
Normal file
@ -0,0 +1,53 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class AutoSave : ModuleRules
|
||||
{
|
||||
public AutoSave(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add public include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add other private include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
// ... add private dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
20
Source/AutoSave/Private/AutoSave.cpp
Normal file
20
Source/AutoSave/Private/AutoSave.cpp
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "AutoSave.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FAutoSaveModule"
|
||||
|
||||
void FAutoSaveModule::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||
}
|
||||
|
||||
void FAutoSaveModule::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FAutoSaveModule, AutoSave)
|
15
Source/AutoSave/Public/AutoSave.h
Normal file
15
Source/AutoSave/Public/AutoSave.h
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class FAutoSaveModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
Reference in New Issue
Block a user