添加 kcp 库
This commit is contained in:
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@ -40,6 +40,7 @@ public class RSHWNetwork : ModuleRules
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"SlateCore",
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"Networking",
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"Sockets",
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"kcp",
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// ... add private dependencies that you statically link with here ...
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}
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);
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21
Source/ThirdParty/kcp/LICENSE
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21
Source/ThirdParty/kcp/LICENSE
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@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2017 Lin Wei (skywind3000 at gmail.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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1299
Source/ThirdParty/kcp/Private/ikcp.c
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1299
Source/ThirdParty/kcp/Private/ikcp.c
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File diff suppressed because it is too large
Load Diff
15
Source/ThirdParty/kcp/Private/kcpModule.cpp
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15
Source/ThirdParty/kcp/Private/kcpModule.cpp
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@ -0,0 +1,15 @@
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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class KCP_API FkcpModule : public IModuleInterface
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{
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public:
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// ~Begin IModuleInterface Interface
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virtual void StartupModule() override { }
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virtual void ShutdownModule() override { }
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// ~End IModuleInterface Interface
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};
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IMPLEMENT_MODULE(FkcpModule, kcp)
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416
Source/ThirdParty/kcp/Public/ikcp.h
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416
Source/ThirdParty/kcp/Public/ikcp.h
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@ -0,0 +1,416 @@
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//=====================================================================
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//
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// KCP - A Better ARQ Protocol Implementation
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// skywind3000 (at) gmail.com, 2010-2011
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//
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// Features:
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// + Average RTT reduce 30% - 40% vs traditional ARQ like tcp.
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// + Maximum RTT reduce three times vs tcp.
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// + Lightweight, distributed as a single source file.
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//
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//=====================================================================
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#ifndef __IKCP_H__
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#define __IKCP_H__
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#include <stddef.h>
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#include <stdlib.h>
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#include <assert.h>
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//=====================================================================
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// 32BIT INTEGER DEFINITION
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//=====================================================================
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#ifndef __INTEGER_32_BITS__
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#define __INTEGER_32_BITS__
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#if defined(_WIN64) || defined(WIN64) || defined(__amd64__) || \
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defined(__x86_64) || defined(__x86_64__) || defined(_M_IA64) || \
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defined(_M_AMD64)
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typedef unsigned int ISTDUINT32;
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typedef int ISTDINT32;
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#elif defined(_WIN32) || defined(WIN32) || defined(__i386__) || \
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defined(__i386) || defined(_M_X86)
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typedef unsigned long ISTDUINT32;
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typedef long ISTDINT32;
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#elif defined(__MACOS__)
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typedef UInt32 ISTDUINT32;
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typedef SInt32 ISTDINT32;
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#elif defined(__APPLE__) && defined(__MACH__)
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#include <sys/types.h>
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typedef u_int32_t ISTDUINT32;
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typedef int32_t ISTDINT32;
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#elif defined(__BEOS__)
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#include <sys/inttypes.h>
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typedef u_int32_t ISTDUINT32;
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typedef int32_t ISTDINT32;
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#elif (defined(_MSC_VER) || defined(__BORLANDC__)) && (!defined(__MSDOS__))
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typedef unsigned __int32 ISTDUINT32;
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typedef __int32 ISTDINT32;
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#elif defined(__GNUC__)
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#include <stdint.h>
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typedef uint32_t ISTDUINT32;
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typedef int32_t ISTDINT32;
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#else
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typedef unsigned long ISTDUINT32;
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typedef long ISTDINT32;
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#endif
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#endif
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//=====================================================================
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// Integer Definition
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//=====================================================================
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#ifndef __IINT8_DEFINED
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#define __IINT8_DEFINED
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typedef char IINT8;
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#endif
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#ifndef __IUINT8_DEFINED
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#define __IUINT8_DEFINED
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typedef unsigned char IUINT8;
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#endif
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#ifndef __IUINT16_DEFINED
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#define __IUINT16_DEFINED
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typedef unsigned short IUINT16;
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#endif
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#ifndef __IINT16_DEFINED
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#define __IINT16_DEFINED
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typedef short IINT16;
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#endif
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#ifndef __IINT32_DEFINED
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#define __IINT32_DEFINED
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typedef ISTDINT32 IINT32;
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#endif
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#ifndef __IUINT32_DEFINED
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#define __IUINT32_DEFINED
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typedef ISTDUINT32 IUINT32;
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#endif
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#ifndef __IINT64_DEFINED
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#define __IINT64_DEFINED
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#if defined(_MSC_VER) || defined(__BORLANDC__)
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typedef __int64 IINT64;
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#else
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typedef long long IINT64;
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#endif
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#endif
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#ifndef __IUINT64_DEFINED
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#define __IUINT64_DEFINED
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#if defined(_MSC_VER) || defined(__BORLANDC__)
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typedef unsigned __int64 IUINT64;
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#else
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typedef unsigned long long IUINT64;
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#endif
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#endif
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#ifndef INLINE
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#if defined(__GNUC__)
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#if (__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1))
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#define INLINE __inline__ __attribute__((always_inline))
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#else
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#define INLINE __inline__
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#endif
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#elif (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__WATCOMC__))
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#define INLINE __inline
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#else
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#define INLINE
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#endif
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#endif
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#if (!defined(__cplusplus)) && (!defined(inline))
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#define inline INLINE
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#endif
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//=====================================================================
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// QUEUE DEFINITION
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//=====================================================================
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#ifndef __IQUEUE_DEF__
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#define __IQUEUE_DEF__
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struct IQUEUEHEAD {
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struct IQUEUEHEAD *next, *prev;
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};
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typedef struct IQUEUEHEAD iqueue_head;
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//---------------------------------------------------------------------
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// queue init
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//---------------------------------------------------------------------
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#define IQUEUE_HEAD_INIT(name) { &(name), &(name) }
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#define IQUEUE_HEAD(name) \
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struct IQUEUEHEAD name = IQUEUE_HEAD_INIT(name)
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#define IQUEUE_INIT(ptr) ( \
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(ptr)->next = (ptr), (ptr)->prev = (ptr))
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#define IOFFSETOF(TYPE, MEMBER) ((size_t) &((TYPE *)0)->MEMBER)
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#define ICONTAINEROF(ptr, type, member) ( \
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(type*)( ((char*)((type*)ptr)) - IOFFSETOF(type, member)) )
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#define IQUEUE_ENTRY(ptr, type, member) ICONTAINEROF(ptr, type, member)
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//---------------------------------------------------------------------
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// queue operation
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//---------------------------------------------------------------------
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#define IQUEUE_ADD(node, head) ( \
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(node)->prev = (head), (node)->next = (head)->next, \
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(head)->next->prev = (node), (head)->next = (node))
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#define IQUEUE_ADD_TAIL(node, head) ( \
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(node)->prev = (head)->prev, (node)->next = (head), \
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(head)->prev->next = (node), (head)->prev = (node))
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#define IQUEUE_DEL_BETWEEN(p, n) ((n)->prev = (p), (p)->next = (n))
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#define IQUEUE_DEL(entry) (\
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(entry)->next->prev = (entry)->prev, \
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(entry)->prev->next = (entry)->next, \
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(entry)->next = 0, (entry)->prev = 0)
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#define IQUEUE_DEL_INIT(entry) do { \
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IQUEUE_DEL(entry); IQUEUE_INIT(entry); } while (0)
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#define IQUEUE_IS_EMPTY(entry) ((entry) == (entry)->next)
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#define iqueue_init IQUEUE_INIT
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#define iqueue_entry IQUEUE_ENTRY
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#define iqueue_add IQUEUE_ADD
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#define iqueue_add_tail IQUEUE_ADD_TAIL
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#define iqueue_del IQUEUE_DEL
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#define iqueue_del_init IQUEUE_DEL_INIT
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#define iqueue_is_empty IQUEUE_IS_EMPTY
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#define IQUEUE_FOREACH(iterator, head, TYPE, MEMBER) \
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for ((iterator) = iqueue_entry((head)->next, TYPE, MEMBER); \
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&((iterator)->MEMBER) != (head); \
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(iterator) = iqueue_entry((iterator)->MEMBER.next, TYPE, MEMBER))
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#define iqueue_foreach(iterator, head, TYPE, MEMBER) \
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IQUEUE_FOREACH(iterator, head, TYPE, MEMBER)
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#define iqueue_foreach_entry(pos, head) \
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for( (pos) = (head)->next; (pos) != (head) ; (pos) = (pos)->next )
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#define __iqueue_splice(list, head) do { \
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iqueue_head *first = (list)->next, *last = (list)->prev; \
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iqueue_head *at = (head)->next; \
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(first)->prev = (head), (head)->next = (first); \
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(last)->next = (at), (at)->prev = (last); } while (0)
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#define iqueue_splice(list, head) do { \
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if (!iqueue_is_empty(list)) __iqueue_splice(list, head); } while (0)
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#define iqueue_splice_init(list, head) do { \
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iqueue_splice(list, head); iqueue_init(list); } while (0)
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#ifdef _MSC_VER
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#pragma warning(disable:4311)
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#pragma warning(disable:4312)
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#pragma warning(disable:4996)
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#endif
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#endif
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//---------------------------------------------------------------------
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// BYTE ORDER & ALIGNMENT
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//---------------------------------------------------------------------
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#ifndef IWORDS_BIG_ENDIAN
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#ifdef _BIG_ENDIAN_
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#if _BIG_ENDIAN_
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#define IWORDS_BIG_ENDIAN 1
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#endif
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#endif
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#ifndef IWORDS_BIG_ENDIAN
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#if defined(__hppa__) || \
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defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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(defined(__MIPS__) && defined(__MIPSEB__)) || \
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defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
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defined(__sparc__) || defined(__powerpc__) || \
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defined(__mc68000__) || defined(__s390x__) || defined(__s390__)
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#define IWORDS_BIG_ENDIAN 1
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#endif
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#endif
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#ifndef IWORDS_BIG_ENDIAN
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#define IWORDS_BIG_ENDIAN 0
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#endif
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#endif
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#ifndef IWORDS_MUST_ALIGN
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#if defined(__i386__) || defined(__i386) || defined(_i386_)
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#define IWORDS_MUST_ALIGN 0
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#elif defined(_M_IX86) || defined(_X86_) || defined(__x86_64__)
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#define IWORDS_MUST_ALIGN 0
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#elif defined(__amd64) || defined(__amd64__)
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#define IWORDS_MUST_ALIGN 0
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#else
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#define IWORDS_MUST_ALIGN 1
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#endif
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#endif
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//=====================================================================
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// SEGMENT
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//=====================================================================
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struct IKCPSEG
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{
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struct IQUEUEHEAD node;
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IUINT32 conv;
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IUINT32 cmd;
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IUINT32 frg;
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IUINT32 wnd;
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IUINT32 ts;
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IUINT32 sn;
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IUINT32 una;
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IUINT32 len;
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IUINT32 resendts;
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IUINT32 rto;
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IUINT32 fastack;
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IUINT32 xmit;
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char data[1];
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};
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//---------------------------------------------------------------------
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// IKCPCB
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//---------------------------------------------------------------------
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struct IKCPCB
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{
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IUINT32 conv, mtu, mss, state;
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IUINT32 snd_una, snd_nxt, rcv_nxt;
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IUINT32 ts_recent, ts_lastack, ssthresh;
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IINT32 rx_rttval, rx_srtt, rx_rto, rx_minrto;
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IUINT32 snd_wnd, rcv_wnd, rmt_wnd, cwnd, probe;
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IUINT32 current, interval, ts_flush, xmit;
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IUINT32 nrcv_buf, nsnd_buf;
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IUINT32 nrcv_que, nsnd_que;
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IUINT32 nodelay, updated;
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IUINT32 ts_probe, probe_wait;
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IUINT32 dead_link, incr;
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struct IQUEUEHEAD snd_queue;
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struct IQUEUEHEAD rcv_queue;
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struct IQUEUEHEAD snd_buf;
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struct IQUEUEHEAD rcv_buf;
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IUINT32 *acklist;
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IUINT32 ackcount;
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IUINT32 ackblock;
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void *user;
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char *buffer;
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int fastresend;
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int fastlimit;
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int nocwnd, stream;
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int logmask;
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int (*output)(const char *buf, int len, struct IKCPCB *kcp, void *user);
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void (*writelog)(const char *log, struct IKCPCB *kcp, void *user);
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};
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typedef struct IKCPCB ikcpcb;
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#define IKCP_LOG_OUTPUT 1
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#define IKCP_LOG_INPUT 2
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#define IKCP_LOG_SEND 4
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#define IKCP_LOG_RECV 8
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#define IKCP_LOG_IN_DATA 16
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#define IKCP_LOG_IN_ACK 32
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#define IKCP_LOG_IN_PROBE 64
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#define IKCP_LOG_IN_WINS 128
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#define IKCP_LOG_OUT_DATA 256
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#define IKCP_LOG_OUT_ACK 512
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#define IKCP_LOG_OUT_PROBE 1024
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#define IKCP_LOG_OUT_WINS 2048
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#ifdef __cplusplus
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extern "C" {
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#endif
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//---------------------------------------------------------------------
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// interface
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//---------------------------------------------------------------------
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// create a new kcp control object, 'conv' must equal in two endpoint
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// from the same connection. 'user' will be passed to the output callback
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// output callback can be setup like this: 'kcp->output = my_udp_output'
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ikcpcb* ikcp_create(IUINT32 conv, void *user);
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// release kcp control object
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void ikcp_release(ikcpcb *kcp);
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// set output callback, which will be invoked by kcp
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void ikcp_setoutput(ikcpcb *kcp, int (*output)(const char *buf, int len,
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ikcpcb *kcp, void *user));
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// user/upper level recv: returns size, returns below zero for EAGAIN
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int ikcp_recv(ikcpcb *kcp, char *buffer, int len);
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// user/upper level send, returns below zero for error
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int ikcp_send(ikcpcb *kcp, const char *buffer, int len);
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// update state (call it repeatedly, every 10ms-100ms), or you can ask
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// ikcp_check when to call it again (without ikcp_input/_send calling).
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// 'current' - current timestamp in millisec.
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void ikcp_update(ikcpcb *kcp, IUINT32 current);
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// Determine when should you invoke ikcp_update:
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// returns when you should invoke ikcp_update in millisec, if there
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// is no ikcp_input/_send calling. you can call ikcp_update in that
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// time, instead of call update repeatly.
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// Important to reduce unnacessary ikcp_update invoking. use it to
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// schedule ikcp_update (eg. implementing an epoll-like mechanism,
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// or optimize ikcp_update when handling massive kcp connections)
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IUINT32 ikcp_check(const ikcpcb *kcp, IUINT32 current);
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// when you received a low level packet (eg. UDP packet), call it
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int ikcp_input(ikcpcb *kcp, const char *data, long size);
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// flush pending data
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void ikcp_flush(ikcpcb *kcp);
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// check the size of next message in the recv queue
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int ikcp_peeksize(const ikcpcb *kcp);
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// change MTU size, default is 1400
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int ikcp_setmtu(ikcpcb *kcp, int mtu);
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// set maximum window size: sndwnd=32, rcvwnd=32 by default
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int ikcp_wndsize(ikcpcb *kcp, int sndwnd, int rcvwnd);
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// get how many packet is waiting to be sent
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int ikcp_waitsnd(const ikcpcb *kcp);
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// fastest: ikcp_nodelay(kcp, 1, 20, 2, 1)
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// nodelay: 0:disable(default), 1:enable
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// interval: internal update timer interval in millisec, default is 100ms
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// resend: 0:disable fast resend(default), 1:enable fast resend
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// nc: 0:normal congestion control(default), 1:disable congestion control
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int ikcp_nodelay(ikcpcb *kcp, int nodelay, int interval, int resend, int nc);
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void ikcp_log(ikcpcb *kcp, int mask, const char *fmt, ...);
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// setup allocator
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void ikcp_allocator(void* (*new_malloc)(size_t), void (*new_free)(void*));
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// read conv
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IUINT32 ikcp_getconv(const void *ptr);
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#ifdef __cplusplus
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}
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#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
37
Source/ThirdParty/kcp/kcp.Build.cs
vendored
Normal file
37
Source/ThirdParty/kcp/kcp.Build.cs
vendored
Normal file
@ -0,0 +1,37 @@
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class kcp : ModuleRules
|
||||
{
|
||||
public kcp(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[]
|
||||
{
|
||||
Path.Combine(ModuleDirectory, "Public")
|
||||
});
|
||||
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[]
|
||||
{
|
||||
Path.Combine(ModuleDirectory, "Private")
|
||||
});
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
});
|
||||
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
});
|
||||
|
||||
PublicDefinitions.Add("_CRT_HAS_CXX17=0");
|
||||
}
|
||||
}
|
6
Source/ThirdParty/kcp/kcpLibrary.tps
vendored
Normal file
6
Source/ThirdParty/kcp/kcpLibrary.tps
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Notification>
|
||||
kcp source files re-packaged to be included in Unreal Engine. Original Omar Cornut's repository can be found at https://github.com/skywind3000/kcp/.
|
||||
</Notification>
|
||||
</TpsData>
|
Reference in New Issue
Block a user