238 lines
5.8 KiB
C++
238 lines
5.8 KiB
C++
#include "RSHWNetworkClient.h"
|
|
|
|
#include "Logging.h"
|
|
#include "Sockets.h"
|
|
#include "IPAddress.h"
|
|
#include "SocketSubsystem.h"
|
|
|
|
URSHWNetworkClient::URSHWNetworkClient(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
PrimaryComponentTick.bCanEverTick = true;
|
|
}
|
|
|
|
bool URSHWNetworkClient::Send(const TArray<uint8>& Data)
|
|
{
|
|
if (!IsActive() || !(ClientPass.ID | ClientPass.Key)) return false;
|
|
|
|
SendBuffer.SetNumUninitialized(8, false);
|
|
|
|
SendBuffer[0] = ClientPass.ID >> 0;
|
|
SendBuffer[1] = ClientPass.ID >> 8;
|
|
SendBuffer[2] = ClientPass.ID >> 16;
|
|
SendBuffer[3] = ClientPass.ID >> 24;
|
|
|
|
SendBuffer[4] = ClientPass.Key >> 0;
|
|
SendBuffer[5] = ClientPass.Key >> 8;
|
|
SendBuffer[6] = ClientPass.Key >> 16;
|
|
SendBuffer[7] = ClientPass.Key >> 24;
|
|
|
|
SendBuffer.Append(Data);
|
|
|
|
int32 BytesSend;
|
|
return SocketPtr->SendTo(SendBuffer.GetData(), SendBuffer.Num(), BytesSend, *ServerAddrPtr) && BytesSend == SendBuffer.Num();
|
|
}
|
|
|
|
void URSHWNetworkClient::BeginPlay()
|
|
{
|
|
Super::BeginPlay();
|
|
}
|
|
|
|
void URSHWNetworkClient::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
|
{
|
|
Deactivate();
|
|
|
|
Super::EndPlay(EndPlayReason);
|
|
}
|
|
|
|
void URSHWNetworkClient::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction)
|
|
{
|
|
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
|
|
|
if (!IsActive()) return;
|
|
|
|
ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get();
|
|
check(SocketSubsystem);
|
|
|
|
const FDateTime NowTime = FDateTime::Now();
|
|
|
|
// send heartbeat
|
|
{
|
|
if (NowTime - LastHeartbeat > Heartbeat)
|
|
{
|
|
SendBuffer.SetNumUninitialized(8, false);
|
|
|
|
SendBuffer[0] = ClientPass.ID >> 0;
|
|
SendBuffer[1] = ClientPass.ID >> 8;
|
|
SendBuffer[2] = ClientPass.ID >> 16;
|
|
SendBuffer[3] = ClientPass.ID >> 24;
|
|
|
|
SendBuffer[4] = ClientPass.Key >> 0;
|
|
SendBuffer[5] = ClientPass.Key >> 8;
|
|
SendBuffer[6] = ClientPass.Key >> 16;
|
|
SendBuffer[7] = ClientPass.Key >> 24;
|
|
|
|
int32 BytesSend;
|
|
if (SocketPtr->SendTo(SendBuffer.GetData(), SendBuffer.Num(), BytesSend, *ServerAddrPtr) && BytesSend == SendBuffer.Num())
|
|
{
|
|
LastHeartbeat = NowTime;
|
|
}
|
|
}
|
|
}
|
|
|
|
// handle socket recv
|
|
{
|
|
int32 BytesRead;
|
|
TSharedRef<FInternetAddr> SourceAddr = SocketSubsystem->CreateInternetAddr();
|
|
|
|
while (true) {
|
|
|
|
RecvBuffer.SetNumUninitialized(65535, false);
|
|
|
|
if (!SocketPtr->RecvFrom(RecvBuffer.GetData(), RecvBuffer.Num(), BytesRead, *SourceAddr)) break;
|
|
|
|
if (BytesRead < 8) continue;
|
|
RecvBuffer.SetNumUninitialized(BytesRead, false);
|
|
|
|
FRSHWNetworkPass SourcePass;
|
|
SourcePass.ID = 0;
|
|
SourcePass.Key = 0;
|
|
|
|
SourcePass.ID |= (int32)RecvBuffer[0] << 0;
|
|
SourcePass.ID |= (int32)RecvBuffer[1] << 8;
|
|
SourcePass.ID |= (int32)RecvBuffer[2] << 16;
|
|
SourcePass.ID |= (int32)RecvBuffer[3] << 24;
|
|
|
|
SourcePass.Key |= (int32)RecvBuffer[4] << 0;
|
|
SourcePass.Key |= (int32)RecvBuffer[5] << 8;
|
|
SourcePass.Key |= (int32)RecvBuffer[6] << 16;
|
|
SourcePass.Key |= (int32)RecvBuffer[7] << 24;
|
|
|
|
// is registration request
|
|
if (!(ClientPass.ID | ClientPass.Key))
|
|
{
|
|
ClientPass = SourcePass;
|
|
OnLogin.Broadcast();
|
|
}
|
|
|
|
if (SourcePass.ID == ClientPass.ID && SourcePass.Key == ClientPass.Key)
|
|
{
|
|
LastRecvTime = NowTime;
|
|
}
|
|
|
|
// is heartbeat request
|
|
if ((SourcePass.ID | SourcePass.Key) && RecvBuffer.Num() == 8) continue;
|
|
|
|
// is server request
|
|
if (SourcePass.ID == ClientPass.ID && SourcePass.Key == ClientPass.Key)
|
|
{
|
|
DataBuffer.SetNumUninitialized(RecvBuffer.Num() - 8, false);
|
|
FMemory::Memcpy(DataBuffer.GetData(), RecvBuffer.GetData() + 8, RecvBuffer.Num() - 8);
|
|
OnRecv.Broadcast(DataBuffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
// handle timeout
|
|
{
|
|
if ((ClientPass.ID | ClientPass.Key) && NowTime - LastRecvTime > TimeoutLimit)
|
|
{
|
|
ClientPass.ID = 0;
|
|
ClientPass.Key = 0;
|
|
|
|
UE_LOG(LogRSHWNetwork, Warning, TEXT("RSHW network client '%s' timeout."), *GetName());
|
|
|
|
OnUnlogin.Broadcast();
|
|
}
|
|
}
|
|
}
|
|
|
|
void URSHWNetworkClient::Activate(bool bReset)
|
|
{
|
|
if (!GetOwner()->GetGameInstance()) return;
|
|
if (bReset) Deactivate();
|
|
if (!ShouldActivate()) return;
|
|
|
|
ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get();
|
|
|
|
if (SocketSubsystem == nullptr)
|
|
{
|
|
UE_LOG(LogRSHWNetwork, Error, TEXT("Socket subsystem is nullptr in '%s'."), *GetName());
|
|
return;
|
|
}
|
|
|
|
ServerAddrPtr = SocketSubsystem->CreateInternetAddr();
|
|
|
|
bool bIsValid = false;
|
|
ServerAddrPtr->SetPort(25565);
|
|
ServerAddrPtr->SetIp(*ServerAddr, bIsValid);
|
|
|
|
if (!bIsValid)
|
|
{
|
|
UE_LOG(LogRSHWNetwork, Error, TEXT("Server addr invalid in '%s'."), *GetName());
|
|
ServerAddrPtr = nullptr;
|
|
return;
|
|
}
|
|
|
|
SocketPtr = SocketSubsystem->CreateSocket(NAME_DGram, FString::Printf(TEXT("RSHW Client Socket in '%s'."), *GetName()));
|
|
|
|
if (SocketPtr == nullptr)
|
|
{
|
|
UE_LOG(LogRSHWNetwork, Error, TEXT("Socket creation failed in '%s'."), *GetName());
|
|
return;
|
|
}
|
|
|
|
if (!SocketPtr->SetNonBlocking())
|
|
{
|
|
UE_LOG(LogRSHWNetwork, Error, TEXT("Socket set non-blocking failed in '%s'."), *GetName());
|
|
SocketSubsystem->DestroySocket(SocketPtr);
|
|
return;
|
|
}
|
|
|
|
ClientPass.ID = 0;
|
|
ClientPass.Key = 0;
|
|
LastRecvTime = FDateTime::Now();
|
|
LastHeartbeat = FDateTime::MinValue();
|
|
UE_LOG(LogRSHWNetwork, Log, TEXT("RSHW network client '%s' activate."), *GetName());
|
|
|
|
SetComponentTickEnabled(true);
|
|
SetActiveFlag(true);
|
|
|
|
OnComponentActivated.Broadcast(this, bReset);
|
|
}
|
|
|
|
void URSHWNetworkClient::Deactivate()
|
|
{
|
|
if (ShouldActivate()) return;
|
|
|
|
if (ClientPass.ID | ClientPass.Key)
|
|
{
|
|
OnUnlogin.Broadcast();
|
|
}
|
|
|
|
ISocketSubsystem* SocketSubsystem = ISocketSubsystem::Get();
|
|
check(SocketSubsystem);
|
|
SocketSubsystem->DestroySocket(SocketPtr);
|
|
|
|
SendBuffer.SetNum(0);
|
|
RecvBuffer.SetNum(0);
|
|
DataBuffer.SetNum(0);
|
|
|
|
ClientPass.ID = 0;
|
|
ClientPass.Key = 0;
|
|
|
|
UE_LOG(LogRSHWNetwork, Log, TEXT("RSHW network client '%s' deactivate."), *GetName());
|
|
|
|
SetComponentTickEnabled(false);
|
|
SetActiveFlag(false);
|
|
|
|
OnComponentDeactivated.Broadcast(this);
|
|
}
|
|
|
|
void URSHWNetworkClient::BeginDestroy()
|
|
{
|
|
Deactivate();
|
|
|
|
Super::BeginDestroy();
|
|
}
|